net.minecraft.entity.ai.brain.task

public class VillagerWorkTask

extends Task<VillagerEntity>

auo
net.minecraft.world.entity.ai.behavior.WorkAtPoi
net.minecraft.class_4133
net.minecraft.entity.ai.brain.task.VillagerWorkTask
net.minecraft.unmapped.C_isvayoox
net.minecraft.entity.ai.brain.task.SpawnGolemTask
net.minecraft.entity.ai.brain.task.SpawnGolemTask

Field summary

Modifier and TypeField
private long
b
lastCheck
field_19426
lastCheckedTime
f_efdoofeq
field_225461_a
field_225461_a

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
protected boolean
b(aag arg0, bfg arg1)
checkExtraStartConditions(ServerLevel arg0, Villager arg1)
method_21641(class_3218 arg0, class_1646 arg1)
shouldRun(ServerWorld arg0, VillagerEntity arg1)
m_lplcihdq(C_bdwnwhiu arg0, C_pdtkdbte arg1)
func_212832_a_(ServerWorld arg0, VillagerEntity arg1)
shouldExecute(ServerWorld worldIn, VillagerEntity owner)
protected void
a(aag arg0, bfg arg1, long arg2)
start(ServerLevel arg0, Villager arg1, long arg2)
method_21642(class_3218 arg0, class_1646 arg1, long arg2)
run(ServerWorld arg0, VillagerEntity arg1, long arg2)
m_wlwzvoeq(C_bdwnwhiu arg0, C_pdtkdbte arg1, long arg2)
func_212831_a_(ServerWorld arg0, VillagerEntity arg1, long arg2)
startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
protected void
a(aag arg0, bfg arg1)
useWorkstation(ServerLevel arg0, Villager arg1)
method_26335(class_3218 arg0, class_1646 arg1)
performAdditionalWork(ServerWorld world, VillagerEntity entity)
m_qhdceqhk(C_bdwnwhiu arg0, C_pdtkdbte arg1)
func_230251_a_(ServerWorld arg0, VillagerEntity arg1)
execute(ServerWorld world, VillagerEntity villager)
protected boolean
b(aag arg0, bfg arg1, long arg2)
canStillUse(ServerLevel arg0, Villager arg1, long arg2)
method_26336(class_3218 arg0, class_1646 arg1, long arg2)
shouldKeepRunning(ServerWorld arg0, VillagerEntity arg1, long arg2)
m_khhwnyfv(C_bdwnwhiu arg0, C_pdtkdbte arg1, long arg2)
func_212834_g_(ServerWorld arg0, VillagerEntity arg1, long arg2)
shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)