net.minecraft.client.render.entity.model

public class PlayerEntityModel<T extends LivingEntity>

extends BipedEntityModel<T>

All mapped superinterfaces:

ModelWithArms, ModelWithHead

dvd
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.unmapped.C_aacegqwq
net.minecraft.client.renderer.entity.model.PlayerModel
net.minecraft.client.renderer.entity.model.PlayerModel

Field summary

Modifier and TypeField
private List<ModelPart>
a
cubes
field_20787
parts
f_oupjzxfq
field_228286_w_
modelRenderers
public final ModelPart
t
leftSleeve
field_3484
leftSleeve
f_vfnsbjvp
field_178734_a
bipedLeftArmwear
public final ModelPart
u
rightSleeve
field_3486
rightSleeve
f_kljsammi
field_178732_b
bipedRightArmwear
public final ModelPart
v
leftPants
field_3482
leftPantLeg
f_xcwuptla
field_178733_c
bipedLeftLegwear
public final ModelPart
w
rightPants
field_3479
rightPantLeg
f_dxtftjok
field_178731_d
bipedRightLegwear
public final ModelPart
x
jacket
field_3483
jacket
f_pqurtlnk
field_178730_v
bipedBodyWear
private final ModelPart
b
cloak
field_3485
cape
f_efubynnw
field_178729_w
bipedCape
private final ModelPart
y
ear
field_3481
ears
f_liawpdgd
field_178736_x
bipedDeadmau5Head
private final boolean
z
slim
field_3480
thinArms
f_vphnmqpc
field_178735_y
smallArms

Constructor summary

ModifierConstructor
public (float scale, boolean thinArms)

Method summary

Modifier and TypeMethod
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
getBodyParts()
m_gsjdrlut()
func_225600_b_()
getBodyParts()
public void
a(dfm arg0, dfq arg1, int arg2, int arg3)
renderEars(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2824(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
m_kyswxhvq(C_cnszsxvd arg0, C_igthdzux arg1, int arg2, int arg3)
func_228287_a_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3)
renderEars(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void
b(dfm arg0, dfq arg1, int arg2, int arg3)
renderCloak(PoseStack arg0, VertexConsumer arg1, int arg2, int arg3)
method_2823(class_4587 arg0, class_4588 arg1, int arg2, int arg3)
renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)
m_qdeambji(C_cnszsxvd arg0, C_igthdzux arg1, int arg2, int arg3)
func_228289_b_(MatrixStack arg0, IVertexBuilder arg1, int arg2, int arg3)
renderCape(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17087(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_pboegvwg(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setRotationAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
public void
d_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean arg0)
m_hjujknmv(boolean arg0)
func_178719_a(boolean arg0)
setVisible(boolean arg0)
public void
a(aqi arg0, dfm arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)
translateHand(HandSide arg0, MatrixStack arg1)
public ModelPart
a(Random arg0)
getRandomModelPart(Random arg0)
method_22697(Random arg0)
getRandomPart(Random random)
m_qrgzbjna(Random arg0)
func_228288_a_(Random arg0)
getRandomModelRenderer(Random randomIn)
public void
b(dwn arg0)
accept(ModelPart arg0)
method_22696(class_630 arg0)
accept(ModelPart arg0)
m_covmmqva(C_rglqxnbw arg0)
accept(ModelRenderer arg0)
accept(ModelRenderer arg0)