net.minecraft.client.render.entity.model

public class ArmorStandEntityModel

extends ArmorStandArmorEntityModel

All mapped superinterfaces:

ModelWithArms, ModelWithHead

dtj
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.unmapped.C_xoloxthr
net.minecraft.client.renderer.entity.model.ArmorStandModel
net.minecraft.client.renderer.entity.model.ArmorStandModel

Field summary

Modifier and TypeField
private final ModelPart
a
bodyStick1
field_3314
rightTorso
f_jtamkzwk
field_178740_a
standRightSide
private final ModelPart
b
bodyStick2
field_3315
leftTorso
f_xdgtrqqj
field_178738_b
standLeftSide
private final ModelPart
t
shoulderStick
field_3313
shoulderStick
f_brplqtmh
field_178739_c
standWaist
private final ModelPart
u
basePlate
field_3312
basePlate
f_ylbqkkkm
field_178737_d
standBase

Constructor summary

ModifierConstructor
public ()
public (float arg0)

Method summary

Modifier and TypeMethod
public void
a(bcn arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
m_ypzhsewp(C_nknvrhfn arg0, float arg1, float arg2, float arg3)
func_212843_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
setLivingAnimations(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
public void
a(bcn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_gckqoeqi(C_nknvrhfn arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_225597_a_(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setRotationAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
getBodyParts()
m_gsjdrlut()
func_225600_b_()
getBodyParts()
public void
a(aqi arg0, dfm arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
func_225599_a_(HandSide arg0, MatrixStack arg1)
translateHand(HandSide arg0, MatrixStack arg1)