| public <S extends ArmedEntityRenderState> void | | a(S o, fzm o, float o, chb o, dlt arg4) | | animateUseItem(S arg0, PoseStack arg1, float arg2, HumanoidArm arg3, ItemStack arg4) | | method_75382(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4) | | method_75382(S arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4) | | m_tyyorpqg(S arg0, C_cnszsxvd arg1, float arg2, C_njjnizsa arg3, C_sddaxwyk arg4) | | m_tyyorpqg(S arg0, MatrixStack matrices, float arg2, Arm arg3, ItemStack stack) | | m_444295_(S p_450679_, C_3181_ p_452683_, float p_459813_, C_520_ p_458998_, C_1391_ arg4) |
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