net.minecraft.world.gen.structure

public class VillagePieces

avp
net.minecraft.class_39
net.minecraft.world.gen.structure.VillagePieces
net.minecraft.world.gen.structure.StructureVillagePieces

Method summary

Modifier and TypeMethod
public static void
a()
method_5537()
register()
registerVillagePieces()
public static List
a(Random arg0, int arg1)
method_5538(Random arg0, int arg1)
getPieceWeights(Random random, int size)
getStructureVillageWeightedPieceList(Random arg0, int arg1)
private static int
a(List arg0)
method_88(List arg0)
updateTotalWeight(List weights)
func_75079_a(List arg0)
private static VillagePieces__VillagePiece
a(awa arg0, avu arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
method_86(class_50 arg0, class_44 arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
createBuildingPiece(VillagePieces__Start startPiece, VillagePieces__VillagePieceWeight weight, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
func_75083_a(StructureVillagePieces$Start arg0, StructureVillagePieces$PieceWeight arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
private static VillagePieces__VillagePiece
c(awa arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_91(class_50 arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
generateNextBuildingPiece(VillagePieces__Start startPiece, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
getNextVillageComponent(StructureVillagePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
private static StructurePiece
d(awa arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_92(class_50 arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
generateBuildingPiece(VillagePieces__Start startPiece, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
getNextVillageStructureComponent(StructureVillagePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
private static StructurePiece
e(awa arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_93(class_50 arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
generateRoadPiece(VillagePieces__Start startPiece, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
getNextComponentVillagePath(StructureVillagePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)