net.minecraft.block

public abstract class LiquidBlock

extends Block

ahv
net.minecraft.unmapped.C_13709197
net.minecraft.block.LiquidBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
b
f_64120905
LEVEL

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public boolean
b(adq arg0, cj arg1)
m_93785535(C_46108969 arg0, C_32594356 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
public static float
b(int arg0)
m_11761920(int arg0)
getHeightLoss(int state)
protected int
e(adq arg0, cj arg1)
m_91173234(C_46108969 arg0, C_32594356 arg1)
getLiquidState(WorldView world, BlockPos pos)
protected int
f(adq arg0, cj arg1)
m_28266941(C_46108969 arg0, C_32594356 arg1)
getLiquidDepth(WorldView world, BlockPos pos)
public boolean
d()
m_76696200()
isCube()
public boolean
c()
m_57757663()
isSolidRender()
public boolean
a(alz arg0, boolean arg1)
m_73649196(C_15815210 arg0, boolean arg1)
canRayTrace(BlockState arg0, boolean arg1)
public boolean
b(adq arg0, cj arg1, cq arg2)
m_83854339(C_46108969 arg0, C_32594356 arg1, C_28786548 arg2)
isFaceSolid(WorldView arg0, BlockPos arg1, Direction arg2)
public Box
a(adm arg0, cj arg1, alz arg2)
m_03092609(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2)
getCollisionShape(World arg0, BlockPos arg1, BlockState arg2)
public int
b()
m_43136364()
getRenderType()
public Item
a(alz arg0, Random arg1, int arg2)
m_78174230(C_15815210 arg0, Random arg1, int arg2)
getDropItem(BlockState arg0, Random arg1, int arg2)
public int
a(Random arg0)
m_23574716(Random arg0)
getBaseDropCount(Random arg0)
protected Vec3d
h(adq arg0, cj arg1)
m_81461875(C_46108969 arg0, C_32594356 arg1)
getFlow(WorldView world, BlockPos pos)
public Vec3d
a(adm arg0, cj arg1, pk arg2, aui arg3)
m_75122135(C_64041439 arg0, C_32594356 arg1, C_42232651 arg2, C_94584382 arg3)
applyMaterialDrag(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
a(adm arg0)
m_79518977(C_64041439 arg0)
getTickRate(World arg0)
public void
c(adm arg0, cj arg1, alz arg2)
m_69334720(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
public void
a(adm arg0, cj arg1, alz arg2, afh arg3)
m_91032811(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2, C_81592558 arg3)
neighborChanged(World arg0, BlockPos arg1, BlockState arg2, Block arg3)
public boolean
e(adm arg0, cj arg1, alz arg2)
m_49034384(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2)
checkSpreadCollisions(World world, BlockPos pos, BlockState state)
protected void
e(adm arg0, cj arg1)
m_77303283(C_64041439 arg0, C_32594356 arg1)
fizz(World world, BlockPos pos)
public BlockState
a(int arg0)
m_28027445(int arg0)
getStateFromMetadata(int arg0)
public int
c(alz arg0)
m_14593609(C_15815210 arg0)
getMetadataFromState(BlockState arg0)
protected StateDefinition
e()
m_74806612()
createStateDefinition()
public static FlowingLiquidBlock
a(arm arg0)
m_30748466(C_89604096 arg0)
getFlowing(Material material)
public static LiquidSourceBlock
b(arm arg0)
m_85388446(C_89604096 arg0)
getSource(Material material)
public int
a(adq arg0, cj arg1, int arg2)
m_77595972(C_46108969 arg0, C_32594356 arg1, int arg2)
getColorTint(WorldView arg0, BlockPos arg1, int arg2)
public boolean
a(adq arg0, cj arg1, cq arg2)
m_28922194(C_46108969 arg0, C_32594356 arg1, C_28786548 arg2)
shouldRenderFace(WorldView arg0, BlockPos arg1, Direction arg2)
public boolean
g(adq arg0, cj arg1)
m_76375601(C_46108969 arg0, C_32594356 arg1)
isNeighboringGap(WorldView world, BlockPos pos)
public int
c(adq arg0, cj arg1)
m_98145407(C_46108969 arg0, C_32594356 arg1)
getLightColor(WorldView arg0, BlockPos arg1)
public BlockLayer
m()
m_52943252()
getRenderLayer()
public void
c(adm arg0, cj arg1, alz arg2, Random arg3)
m_41538657(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2, Random arg3)
randomDisplayTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
public static double
a(adq arg0, cj arg1, arm arg2)
m_22365557(C_46108969 arg0, C_32594356 arg1, C_89604096 arg2)
getFlowAngle(WorldView world, BlockPos pos, Material material)