net.minecraft.client.render

public class ItemInHandRenderer

bfn
net.minecraft.unmapped.C_35412243
net.minecraft.client.render.ItemInHandRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
f_71752990
MAP_BACKGROUND_LOCATION
private static final Identifier
b
f_71371023
UNDERWATER_LOCATION
private final Minecraft
c
f_80252110
minecraft
private ItemStack
d
f_85016326
itemInHand
private float
e
f_47136511
handHeight
private float
f
f_46631024
lastHandHeight
private final EntityRenderDispatcher
g
f_35951631
dispatcher
private final ItemRenderer
h
f_21735781
renderer
private int
i
f_76702004
selectedSlot

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(pr arg0, zx arg1, bgr$b arg2)
m_36303312(C_74425583 arg0, C_88708284 arg1, C_83604618$C_68196853 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
private boolean
a(afh arg0)
m_98460460(C_81592558 arg0)
isTranslucent(Block block)
private void
a(float arg0, float arg1)
m_58487633(float arg0, float arg1)
rotate(float x, float y)
private void
a(bet arg0)
m_12661453(C_23527099 arg0)
setHandLightColor(ClientPlayerEntity player)
private void
a(bew arg0, float arg1)
m_13316765(C_57778754 arg0, float arg1)
applyHandSway(LocalClientPlayerEntity player, float tickDelta)
private float
c(float arg0)
m_10964309(float arg0)
getMapPitch(float pitch)
private void
a(bln arg0)
m_42356663(C_34859172 arg0)
renderRightArm(PlayerRenderer player)
private void
b(bln arg0)
m_74901846(C_34859172 arg0)
renderLeftArm(PlayerRenderer player)
private void
b(bet arg0)
m_71203900(C_23527099 arg0)
renderArms(ClientPlayerEntity player)
private void
a(bet arg0, float arg1, float arg2, float arg3)
m_75389124(C_23527099 arg0, float arg1, float arg2, float arg3)
renderMap(ClientPlayerEntity player, float pitch, float swapProgress, float swingProgress)
private void
a(bet arg0, float arg1, float arg2)
m_54573750(C_23527099 arg0, float arg1, float arg2)
renderHand(ClientPlayerEntity player, float swapProgress, float swingProgress)
private void
d(float arg0)
m_98211779(float arg0)
applyArmSwing(float swingProgress)
private void
a(bet arg0, float arg1)
m_58404882(C_23527099 arg0, float arg1)
applyConsuming(ClientPlayerEntity player, float tickDelta)
private void
b(float arg0, float arg1)
m_07123217(float arg0, float arg1)
applyFirstPersonTransform(float xU, float yU)
private void
a(float arg0, bet arg1)
m_52601890(float arg0, C_23527099 arg1)
applyBowNocking(float tickDelta, ClientPlayerEntity player)
private void
d()
m_06143837()
applySwordBlocking()
public void
a(float arg0)
m_03415899(float arg0)
renderInFirstPerson(float tickDelta)
public void
b(float arg0)
m_01123823(float arg0)
renderScreenEffects(float tickDelta)
private void
a(float arg0, bmi arg1)
m_49733296(float arg0, C_74688326 arg1)
renderInWallEffect(float tickDelta, TextureAtlasSprite sprite)
private void
e(float arg0)
m_60857238(float arg0)
renderInWaterEffect(float tickDelta)
private void
f(float arg0)
m_71594834(float arg0)
renderOnFireEffect(float tickDelta)
public void
a()
m_99321066()
tick()
public void
b()
m_73414843()
onBlockUsed()
public void
c()
m_65790524()
onItemUsed()