| public void | | a(pr arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | method_10295(class_1699 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | render(LivingEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | doRenderLayer(EntityLivingBase arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) |
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| public boolean | | b() | | method_10296() | | colorsWhenDamaged() | | shouldCombineTextures() |
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| private void | | a(pr arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, int arg8) | | method_10278(class_1699 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, int arg8) | | renderArmor(LivingEntity entity, float walkAnimationProgress, float walkAnimationSpeed, float tickDelta, float bob, float yaw, float pitch, float scale, int equipmentSlot) | | renderLayer(EntityLivingBase entitylivingbaseIn, float arg1, float arg2, float partialTicks, float arg4, float arg5, float arg6, float scale, int armorSlot) |
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| public ItemStack | |
| public T | | a(int arg0) | | method_10276(int arg0) | | getModel(int equipmentSlot) | | getArmorModel(int armorSlot) |
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| private boolean | | b(int arg0) | | method_10283(int arg0) | | usesInnerModel(int equipmentSlot) | | isSlotForLeggings(int armorSlot) |
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| private void | | a(pr arg0, T arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) | | method_10280(class_1699 arg0, T arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) | | renderEnchantmentGlint(LivingEntity entity, T model, float walkAnimationProgress, float walkAnimationSpeed, float tickDelta, float bob, float yaw, float pitch, float scale) | | renderGlint(EntityLivingBase entitylivingbaseIn, T modelbaseIn, float arg2, float arg3, float partialTicks, float arg5, float arg6, float arg7, float scale) |
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| private Identifier | | a(yj arg0, boolean arg1) | | method_10281(class_1028 arg0, boolean arg1) | | getArmorTexture(ArmorItem armor, boolean innerModel) | | getArmorResource(ItemArmor arg0, boolean arg1) |
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| private Identifier | |
| protected abstract void | | a() | | method_10275() | | hideAll() | | initArmor() |
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| protected abstract void | | a(T arg0, int arg1) | | method_10277(T arg0, int arg1) | | setVisible(T model, int equipmentSlot) | | setModelPartVisible(T model, int armorSlot) |
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