| public BakedQuad | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, bgi arg2, bmi arg3, cq arg4, bor arg5, bgj arg6, boolean arg7, boolean arg8) | | method_10055(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, class_2440 arg2, class_1639 arg3, class_1354 arg4, class_2529 arg5, class_2442 arg6, boolean arg7, boolean arg8) | | bakeQuad(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade) | | makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom, org.lwjgl.util.vector.Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade) |
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| private int[] | | a(bgi arg0, bmi arg1, cq arg2, float[] arg3, bor arg4, bgj arg5, boolean arg6, boolean arg7) | | method_10050(class_2440 arg0, class_1639 arg1, class_1354 arg2, float[] arg3, class_2529 arg4, class_2442 arg5, boolean arg6, boolean arg7) | | bakeVertices(BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade) | | makeQuadVertexData(BlockPartFace partFace, TextureAtlasSprite sprite, EnumFacing facing, float[] arg3, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade) |
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| private int | |
| private float | |
| private float[] | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1) | | method_10054(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1) | | getShape(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to) | | getPositionsDiv16(org.lwjgl.util.vector.Vector3f pos1, org.lwjgl.util.vector.Vector3f pos2) |
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| private void | | a(int[] arg0, int arg1, cq arg2, bgi arg3, float[] arg4, bmi arg5, bor arg6, bgj arg7, boolean arg8, boolean arg9) | | method_10059(int[] arg0, int arg1, class_1354 arg2, class_2440 arg3, float[] arg4, class_1639 arg5, class_2529 arg6, class_2442 arg7, boolean arg8, boolean arg9) | | bakeVertex(int[] vertices, int index, Direction face, BlockElementFace elementFace, float[] shape, TextureAtlasSprite blockAtlas, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade) | | fillVertexData(int[] faceData, int vertexIndex, EnumFacing facing, BlockPartFace partFace, float[] arg4, TextureAtlasSprite sprite, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean arg9) |
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| private void | | a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, bmi arg5, bgk arg6) | | method_10058(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, class_1639 arg5, class_2443 arg6) | | fillVertex(int[] vertices, int rotatedIndex, int index, org.lwjgl.util.vector.Vector3f shape, int shadeValue, TextureAtlasSprite blockSprite, BlockElementTexture textureCoords) | | storeVertexData(int[] faceData, int storeIndex, int vertexIndex, org.lwjgl.util.vector.Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV) |
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| private void | | a(org.lwjgl.util.vector.Vector3f arg0, bgj arg1) | | method_10052(org.lwjgl.util.vector.Vector3f arg0, class_2442 arg1) | | applyElementRotation(org.lwjgl.util.vector.Vector3f shape, BlockElementRotation rotation) | | rotatePart(org.lwjgl.util.vector.Vector3f arg0, BlockPartRotation partRotation) |
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| public int | | a(org.lwjgl.util.vector.Vector3f arg0, cq arg1, int arg2, bor arg3, boolean arg4) | | method_10053(org.lwjgl.util.vector.Vector3f arg0, class_1354 arg1, int arg2, class_2529 arg3, boolean arg4) | | applyModelRotation(org.lwjgl.util.vector.Vector3f shape, Direction face, int index, ModelRotation rotation, boolean uvLock) | | rotateVertex(org.lwjgl.util.vector.Vector3f position, EnumFacing facing, int vertexIndex, ModelRotation modelRotationIn, boolean uvLocked) |
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| private void | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3) | | method_10056(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3) | | rotateVertex(org.lwjgl.util.vector.Vector3f shape, org.lwjgl.util.vector.Vector3f origin, org.lwjgl.util.vector.Matrix4f rotation, org.lwjgl.util.vector.Vector3f scale) | | rotateScale(org.lwjgl.util.vector.Vector3f position, org.lwjgl.util.vector.Vector3f rotationOrigin, org.lwjgl.util.vector.Matrix4f rotationMatrix, org.lwjgl.util.vector.Vector3f scale) |
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| private org.lwjgl.util.vector.Matrix4f | | a() | | method_10048() | | identityMatrix() | | getMatrixIdentity() |
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| public static Direction | | a(int[] arg0) | | method_10057(int[] arg0) | | getFacing(int[] vertices) | | getFacingFromVertexData(int[] faceData) |
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| public void | | a(int[] arg0, cq arg1, bgk arg2, bmi arg3) | | method_10061(int[] arg0, class_1354 arg1, class_2443 arg2, class_1639 arg3) | | calculateTextureCoords(int[] vertices, Direction face, BlockElementTexture textureCoords, TextureAtlasSprite blockAtlas) | | lockUv(int[] arg0, EnumFacing facing, BlockFaceUV arg2, TextureAtlasSprite arg3) |
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| private void | |
| private void | | a(int arg0, int[] arg1, cq arg2, bgk arg3, bmi arg4) | | method_10049(int arg0, int[] arg1, class_1354 arg2, class_2443 arg3, class_1639 arg4) | | calculateTextureCoords(int index, int[] vertices, Direction face, BlockElementTexture textureCoords, TextureAtlasSprite blockAtlas) | | lockVertexUv(int arg0, int[] arg1, EnumFacing facing, BlockFaceUV arg3, TextureAtlasSprite arg4) |
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