net.minecraft.client.render.model.block

public class FaceBakery

bgo
net.minecraft.class_2456
net.minecraft.client.render.model.block.FaceBakery
net.minecraft.client.renderer.block.model.FaceBakery

Field summary

Modifier and TypeField
private static final float
a
field_10950
SCALE_22_5_DEGREES
SCALE_ROTATION_22_5
private static final float
b
field_10951
SCALE_45_DEGREES
SCALE_ROTATION_GENERAL

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BakedQuad
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, bgi arg2, bmi arg3, cq arg4, bor arg5, bgj arg6, boolean arg7, boolean arg8)
method_10055(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, class_2440 arg2, class_1639 arg3, class_1354 arg4, class_2529 arg5, class_2442 arg6, boolean arg7, boolean arg8)
bakeQuad(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade)
makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom, org.lwjgl.util.vector.Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade)
private int[]
a(bgi arg0, bmi arg1, cq arg2, float[] arg3, bor arg4, bgj arg5, boolean arg6, boolean arg7)
method_10050(class_2440 arg0, class_1639 arg1, class_1354 arg2, float[] arg3, class_2529 arg4, class_2442 arg5, boolean arg6, boolean arg7)
bakeVertices(BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade)
makeQuadVertexData(BlockPartFace partFace, TextureAtlasSprite sprite, EnumFacing facing, float[] arg3, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade)
private int
a(cq arg0)
method_10051(class_1354 arg0)
getShadeValue(Direction face)
getFaceShadeColor(EnumFacing facing)
private float
b(cq arg0)
method_10062(class_1354 arg0)
getShade(Direction face)
getFaceBrightness(EnumFacing facing)
private float[]
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
method_10054(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1)
getShape(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to)
getPositionsDiv16(org.lwjgl.util.vector.Vector3f pos1, org.lwjgl.util.vector.Vector3f pos2)
private void
a(int[] arg0, int arg1, cq arg2, bgi arg3, float[] arg4, bmi arg5, bor arg6, bgj arg7, boolean arg8, boolean arg9)
method_10059(int[] arg0, int arg1, class_1354 arg2, class_2440 arg3, float[] arg4, class_1639 arg5, class_2529 arg6, class_2442 arg7, boolean arg8, boolean arg9)
bakeVertex(int[] vertices, int index, Direction face, BlockElementFace elementFace, float[] shape, TextureAtlasSprite blockAtlas, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade)
fillVertexData(int[] faceData, int vertexIndex, EnumFacing facing, BlockPartFace partFace, float[] arg4, TextureAtlasSprite sprite, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean arg9)
private void
a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, bmi arg5, bgk arg6)
method_10058(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, class_1639 arg5, class_2443 arg6)
fillVertex(int[] vertices, int rotatedIndex, int index, org.lwjgl.util.vector.Vector3f shape, int shadeValue, TextureAtlasSprite blockSprite, BlockElementTexture textureCoords)
storeVertexData(int[] faceData, int storeIndex, int vertexIndex, org.lwjgl.util.vector.Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV)
private void
a(org.lwjgl.util.vector.Vector3f arg0, bgj arg1)
method_10052(org.lwjgl.util.vector.Vector3f arg0, class_2442 arg1)
applyElementRotation(org.lwjgl.util.vector.Vector3f shape, BlockElementRotation rotation)
rotatePart(org.lwjgl.util.vector.Vector3f arg0, BlockPartRotation partRotation)
public int
a(org.lwjgl.util.vector.Vector3f arg0, cq arg1, int arg2, bor arg3, boolean arg4)
method_10053(org.lwjgl.util.vector.Vector3f arg0, class_1354 arg1, int arg2, class_2529 arg3, boolean arg4)
applyModelRotation(org.lwjgl.util.vector.Vector3f shape, Direction face, int index, ModelRotation rotation, boolean uvLock)
rotateVertex(org.lwjgl.util.vector.Vector3f position, EnumFacing facing, int vertexIndex, ModelRotation modelRotationIn, boolean uvLocked)
private void
a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
method_10056(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3)
rotateVertex(org.lwjgl.util.vector.Vector3f shape, org.lwjgl.util.vector.Vector3f origin, org.lwjgl.util.vector.Matrix4f rotation, org.lwjgl.util.vector.Vector3f scale)
rotateScale(org.lwjgl.util.vector.Vector3f position, org.lwjgl.util.vector.Vector3f rotationOrigin, org.lwjgl.util.vector.Matrix4f rotationMatrix, org.lwjgl.util.vector.Vector3f scale)
private org.lwjgl.util.vector.Matrix4f
a()
method_10048()
identityMatrix()
getMatrixIdentity()
public static Direction
a(int[] arg0)
method_10057(int[] arg0)
getFacing(int[] vertices)
getFacingFromVertexData(int[] faceData)
public void
a(int[] arg0, cq arg1, bgk arg2, bmi arg3)
method_10061(int[] arg0, class_1354 arg1, class_2443 arg2, class_1639 arg3)
calculateTextureCoords(int[] vertices, Direction face, BlockElementTexture textureCoords, TextureAtlasSprite blockAtlas)
lockUv(int[] arg0, EnumFacing facing, BlockFaceUV arg2, TextureAtlasSprite arg3)
private void
a(int[] arg0, cq arg1)
method_10060(int[] arg0, class_1354 arg1)
calculateWinding(int[] vertices, Direction facing)
applyFacing(int[] arg0, EnumFacing arg1)
private void
a(int arg0, int[] arg1, cq arg2, bgk arg3, bmi arg4)
method_10049(int arg0, int[] arg1, class_1354 arg2, class_2443 arg3, class_1639 arg4)
calculateTextureCoords(int index, int[] vertices, Direction face, BlockElementTexture textureCoords, TextureAtlasSprite blockAtlas)
lockVertexUv(int arg0, int[] arg1, EnumFacing facing, BlockFaceUV arg3, TextureAtlasSprite arg4)