| public void | |
| public void | |
| private boolean | |
| private void | | a(float arg0, float arg1) | | m_58487633(float arg0, float arg1) | | rotate(float x, float y) |
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| private void | | b() | | m_12661453() | | setHandLightColor() |
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| private void | | c(float arg0) | | m_13316765(float arg0) | | applyHandSway(float tickDelta) |
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| private float | | d(float arg0) | | m_10964309(float arg0) | | getMapPitch(float pitch) |
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| private void | | c() | | m_71203900() | | renderArms() |
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| private void | |
| private void | | a(float arg0, rz arg1, float arg2, adq arg3) | | m_97768650(float arg0, C_88672107 arg1, float arg2, C_88708284 arg3) | | renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item) |
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| private void | | a(float arg0, float arg1, float arg2) | | m_42544744(float arg0, float arg1, float arg2) | | renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress) |
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| private void | |
| private void | | a(float arg0, float arg1, rz arg2) | | m_54573750(float arg0, float arg1, C_88672107 arg2) | | renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm) |
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| private void | |
| private void | | a(rz arg0, float arg1) | | m_07123217(C_88672107 arg0, float arg1) | | applyFirstPersonTransform(Arm arm, float attackAnimationProgress) |
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| private void | | b(rz arg0, float arg1) | | m_44900094(C_88672107 arg0, float arg1) | | setupArmState(Arm arm, float handHeight) |
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| public void | | a(float arg0) | | m_03415899(float arg0) | | renderInFirstPerson(float tickDelta) |
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| public void | | a(bmn arg0, float arg1, float arg2, qm arg3, float arg4, adq arg5, float arg6) | | m_91671678(C_23527099 arg0, float arg1, float arg2, C_31276856 arg3, float arg4, C_88708284 arg5, float arg6) | | renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight) |
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| public void | | b(float arg0) | | m_01123823(float arg0) | | renderScreenEffects(float tickDelta) |
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| private void | |
| private void | | e(float arg0) | | m_60857238(float arg0) | | renderInWaterEffect(float tickDelta) |
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| private void | | f(float arg0) | | m_71594834(float arg0) | | renderOnFireEffect(float tickDelta) |
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| public void | |
| public void | |