net.minecraft.block

public class FenceBlock

extends Block

alj
net.minecraft.class_136
net.minecraft.block.FenceBlock
net.minecraft.block.BlockFence

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_9404
NORTH
NORTH
public static final BooleanProperty
b
field_9405
EAST
EAST
public static final BooleanProperty
c
field_9402
SOUTH
SOUTH
public static final BooleanProperty
d
field_9403
WEST
WEST
protected static final Box[]
e
field_12667
SHAPES
BOUNDING_BOXES
public static final Box
f
field_12668
COLLISION_SHAPE
PILLAR_AABB
public static final Box
g
field_12669
SOUTH_COLLISION_SHAPE
SOUTH_AABB
public static final Box
B
field_12664
WEST_COLLISION_SHAPE
WEST_AABB
public static final Box
C
field_12665
NORTH_COLLISION_SHAPE
NORTH_AABB
public static final Box
D
field_12666
EAST_COLLISION_SHAPE
EAST_AABB

Constructor summary

ModifierConstructor
public (Material arg0, MapColor arg1)

Method summary

Modifier and TypeMethod
public void
a(ard arg0, aht arg1, cl arg2, bbf arg3, List<bbf> arg4, rr arg5)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5)
addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5)
addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
public Box
a(ard arg0, ahx arg1, cl arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static int
i(ard arg0)
method_11612(class_2232 arg0)
getShapeIndex(BlockState state)
getBoundingBoxIdx(IBlockState state)
public boolean
b(ard arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(ard arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(ahx arg0, cl arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public boolean
c(ahx arg0, cl arg1)
method_8771(class_1158 arg0, class_2552 arg1)
shouldConnectTo(WorldView world, BlockPos pos)
canConnectTo(IBlockAccess worldIn, BlockPos pos)
public boolean
a(aht arg0, cl arg1, ard arg2, zj arg3, qm arg4, adq arg5, cs arg6, float arg7, float arg8, float arg9)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1071 arg5, class_1354 arg6, float arg7, float arg8, float arg9)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, ItemStack arg5, Direction arg6, float arg7, float arg8, float arg9)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
public int
e(ard arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
b(ard arg0, ahx arg1, cl arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2)
getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockState
a(ard arg0, aoe arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(ard arg0, amr arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public boolean
a(ard arg0, ahx arg1, cl arg2, cs arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)