net.minecraft.block

public class FlowingLiquidBlock

extends LiquidBlock

akz
net.minecraft.class_154
net.minecraft.block.FlowingLiquidBlock
net.minecraft.block.BlockDynamicLiquid

Field summary

Modifier and TypeField
int
a
field_289
adjacentSources
adjacentSourceBlocks

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
private void
f(aht arg0, cl arg1, ard arg2)
method_8763(class_1150 arg0, class_2552 arg1, class_2232 arg2)
convertToSource(World world, BlockPos pos, BlockState state)
placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState)
public void
b(aht arg0, cl arg1, ard arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
private void
a(aht arg0, cl arg1, ard arg2, int arg3)
method_8761(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
spreadTo(World world, BlockPos pos, BlockState state, int depth)
tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
private int
a(aht arg0, cl arg1, int arg2, cs arg3)
method_8760(class_1150 arg0, class_2552 arg1, int arg2, class_1354 arg3)
getDistanceToGap(World world, BlockPos pos, int distance, Direction fromDir)
getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost)
private int
b(aht arg0)
method_11607(class_1150 arg0)
getLevelDecrease(World world)
getSlopeFindDistance(World worldIn)
private Set<Direction>
c(aht arg0, cl arg1)
method_8762(class_1150 arg0, class_2552 arg1)
getSpread(World world, BlockPos pos)
getPossibleFlowDirections(World worldIn, BlockPos pos)
private boolean
g(aht arg0, cl arg1, ard arg2)
method_8764(class_1150 arg0, class_2552 arg1, class_2232 arg2)
isLiquidBlocking(World world, BlockPos pos, BlockState state)
isBlocked(World worldIn, BlockPos pos, IBlockState state)
protected int
a(aht arg0, cl arg1, int arg2)
method_337(class_1150 arg0, class_2552 arg1, int arg2)
getLowestDepth(World world, BlockPos pos, int depth)
checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel)
private boolean
h(aht arg0, cl arg1, ard arg2)
method_8765(class_1150 arg0, class_2552 arg1, class_2232 arg2)
canSpreadTo(World world, BlockPos pos, BlockState state)
canFlowInto(World worldIn, BlockPos pos, IBlockState state)
public void
c(aht arg0, cl arg1, ard arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)