net.minecraft.client.render.block

public class BlockModelRenderer

bob
net.minecraft.class_2432
net.minecraft.client.render.block.BlockModelRenderer
net.minecraft.client.renderer.BlockModelRenderer

Field summary

Modifier and TypeField
private final BlockColors
a
field_13551
colors
blockColors

Constructor summary

ModifierConstructor
public (BlockColors colors)

Method summary

Modifier and TypeMethod
public boolean
a(ahx arg0, bxl arg1, ard arg2, cl arg3, bmx arg4, boolean arg5)
method_12349(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull)
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, VertexBuffer buffer, boolean checkSides)
public boolean
a(ahx arg0, bxl arg1, ard arg2, cl arg3, bmx arg4, boolean arg5, long arg6)
method_9963(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
public boolean
b(ahx arg0, bxl arg1, ard arg2, cl arg3, bmx arg4, boolean arg5, long arg6)
method_9961(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
tesselateWithAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
public boolean
c(ahx arg0, bxl arg1, ard arg2, cl arg3, bmx arg4, boolean arg5, long arg6)
method_9967(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5, long arg6)
tesselateWithoutAmbientOcclusion(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean cull, long seed)
renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
private void
a(ahx arg0, ard arg1, cl arg2, bmx arg3, List<boc> arg4, float[] arg5, BitSet arg6, bob$b arg7)
method_12348(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7)
tesselateFaceWithAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face)
renderQuadsSmooth(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, List<BakedQuad> list, float[] quadBounds, BitSet bitSet, BlockModelRenderer$AmbientOcclusionFace aoFace)
private void
a(ard arg0, int[] arg1, cs arg2, float[] arg3, BitSet arg4)
method_9964(class_2232 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4)
computeFaceShape(BlockState state, int[] vertices, Direction face, float[] faceShape, BitSet shapeState)
fillQuadBounds(IBlockState stateIn, int[] vertexData, EnumFacing face, float[] quadBounds, BitSet boundsFlags)
private void
a(ahx arg0, ard arg1, cl arg2, int arg3, boolean arg4, bmx arg5, List<boc> arg6, BitSet arg7)
method_12347(class_1158 arg0, class_2232 arg1, class_2552 arg2, int arg3, boolean arg4, class_520 arg5, List<class_2437> arg6, BitSet arg7)
tesselateFaceWithoutAmbientOcclusion(WorldView world, BlockState state, BlockPos pos, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState)
renderQuadsFlat(IBlockAccess blockAccessIn, IBlockState stateIn, BlockPos posIn, int brightnessIn, boolean ownBrightness, VertexBuffer buffer, List<BakedQuad> list, BitSet bitSet)
public void
a(bxl arg0, float arg1, float arg2, float arg3, float arg4)
method_12350(class_2528 arg0, float arg1, float arg2, float arg3, float arg4)
render(BakedModel model, float brightness, float r, float g, float b)
renderModelBrightnessColor(IBakedModel bakedModel, float arg1, float red, float green, float blue)
public void
a(ard arg0, bxl arg1, float arg2, float arg3, float arg4, float arg5)
method_9965(class_2232 arg0, class_2528 arg1, float arg2, float arg3, float arg4, float arg5)
render(BlockState state, BakedModel model, float brightness, float r, float g, float b)
renderModelBrightnessColor(IBlockState state, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5)
public void
a(bxl arg0, ard arg1, float arg2, boolean arg3)
method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3)
render(BakedModel model, BlockState state, float brightness, boolean skipColor)
renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean arg3)
private void
a(float arg0, float arg1, float arg2, float arg3, List<boc> arg4)
method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4)
renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads)
renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads)