| private float | | a(float arg0, float arg1, float arg2) | | method_12466(float arg0, float arg1, float arg2) | | wrapAndLerpAngle(float min, float max, float delta) | | rotLerp(float arg0, float arg1, float arg2) |
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| public void | | a(zu arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | method_12468(class_3005 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | render(ShulkerBulletEntity entity, double dx, double dy, double dz, float yaw, float tickDelta) | | doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks) |
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