net.minecraft.client.render.platform

public class GlStateManager

bnf
net.minecraft.class_2403
net.minecraft.client.render.platform.GlStateManager
net.minecraft.client.renderer.GlStateManager

Field summary

Modifier and TypeField
private static final FloatBuffer
a
field_13464
MATRIX_BUFFER
BUF_FLOAT_16
private static final FloatBuffer
b
field_13465
COLOR_BUFFER
BUF_FLOAT_4
private static GlStateManager$Alpha
c
field_10708
ALPHA_TEST
alphaState
private static GlStateManager$GlState
d
field_10709
LIGHTING
lightingState
private static GlStateManager$GlState[]
e
field_10710
LIGHT_STATES
lightState
private static GlStateManager$ColorMaterial
f
field_10711
COLOR_MATERIAL
colorMaterialState
private static GlStateManager$Blend
g
field_10712
BLEND
blendState
private static GlStateManager$Depth
h
field_10713
DEPTH
depthState
private static GlStateManager$Fog
i
field_10714
FOG
fogState
private static GlStateManager$Cull
j
field_10715
CULL
cullState
private static GlStateManager$PolygonOffset
k
field_10716
POLYGON_OFFSET
polygonOffsetState
private static GlStateManager$ColorLogicOp
l
field_10717
COLOR_LOGIC
colorLogicState
private static GlStateManager$TexGen
m
field_10718
TEX_GEN
texGenState
private static GlStateManager$Clear
n
field_10719
CLEAR
clearState
private static GlStateManager$Stencil
o
field_10720
STENCIL
stencilState
private static GlStateManager$GlState
p
field_10721
NORMALIZE
normalizeState
private static int
q
field_10722
texture
activeTextureUnit
private static GlStateManager$Texture[]
r
field_10723
TEXTURES
textureState
private static int
s
field_10724
shadeModel
activeShadeModel
private static GlStateManager$GlState
t
field_10725
RESCALE_NORMAL
rescaleNormalState
private static GlStateManager$ColorMask
u
field_10726
COLOR_MASK
colorMaskState
private static GlStateManager$Color
v
field_10727
COLOR
colorState

Method summary

Modifier and TypeMethod
public static void
a()
method_9794()
pushLightingAttributes()
pushAttrib()
public static void
c()
method_9813()
popAttributes()
popAttrib()
public static void
d()
method_9822()
disableAlphaTest()
disableAlpha()
public static void
e()
method_9828()
enableAlphaTest()
enableAlpha()
public static void
a(int arg0, float arg1)
method_9803(int arg0, float arg1)
alphaFunc(int func, float ref)
alphaFunc(int func, float ref)
public static void
f()
method_9830()
enableLighting()
enableLighting()
public static void
g()
method_9832()
disableLighting()
disableLighting()
public static void
a(int arg0)
method_9802(int arg0)
enableLight(int light)
enableLight(int light)
public static void
b(int arg0)
method_9818(int arg0)
disableLight(int light)
disableLight(int light)
public static void
h()
method_9834()
enableColorMaterial()
enableColorMaterial()
public static void
i()
method_9836()
disableColorMaterial()
disableColorMaterial()
public static void
a(int arg0, int arg1)
method_9804(int arg0, int arg1)
colorMaterial(int face, int mode)
colorMaterial(int face, int mode)
public static void
a(int arg0, int arg1, FloatBuffer arg2)
method_12281(int arg0, int arg1, FloatBuffer arg2)
light(int light, int pname, FloatBuffer params)
glLight(int light, int pname, FloatBuffer params)
public static void
a(int arg0, FloatBuffer arg1)
method_12282(int arg0, FloatBuffer arg1)
lightModel(int pname, FloatBuffer params)
glLightModel(int pname, FloatBuffer params)
public static void
a(float arg0, float arg1, float arg2)
method_12272(float arg0, float arg1, float arg2)
normal3f(float nx, float ny, float nz)
glNormal3f(float nx, float ny, float nz)
public static void
j()
method_9838()
disableDepthTest()
disableDepth()
public static void
k()
method_9840()
enableDepthTest()
enableDepth()
public static void
c(int arg0)
method_9826(int arg0)
depthFunc(int func)
depthFunc(int depthFunc)
public static void
a(boolean arg0)
method_9811(boolean arg0)
depthMask(boolean mask)
depthMask(boolean flagIn)
public static void
l()
method_9842()
disableBlend()
disableBlend()
public static void
m()
method_9843()
enableBlend()
enableBlend()
public static void
a(bnf$r arg0, bnf$l arg1)
method_12287(class_2403$class_2870 arg0, class_2403$class_2866 arg1)
blendFunc(GlStateManager$SourceFactor sfactor, GlStateManager$DestFactor dfactor)
blendFunc(GlStateManager$SourceFactor srcFactor, GlStateManager$DestFactor dstFactor)
public static void
b(int arg0, int arg1)
method_9819(int arg0, int arg1)
blendFunc(int sfactor, int dfactor)
blendFunc(int srcFactor, int dstFactor)
public static void
a(bnf$r arg0, bnf$l arg1, bnf$r arg2, bnf$l arg3)
method_12288(class_2403$class_2870 arg0, class_2403$class_2866 arg1, class_2403$class_2870 arg2, class_2403$class_2866 arg3)
blendFuncSeparate(GlStateManager$SourceFactor sfactorRGB, GlStateManager$DestFactor dfactorRGB, GlStateManager$SourceFactor sfactorAlpha, GlStateManager$DestFactor dfactorAlpha)
tryBlendFuncSeparate(GlStateManager$SourceFactor srcFactor, GlStateManager$DestFactor dstFactor, GlStateManager$SourceFactor srcFactorAlpha, GlStateManager$DestFactor dstFactorAlpha)
public static void
a(int arg0, int arg1, int arg2, int arg3)
method_9805(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
tryBlendFuncSeparate(int srcFactor, int dstFactor, int srcFactorAlpha, int dstFactorAlpha)
public static void
d(int arg0)
method_12305(int arg0)
blendEquation(int mode)
glBlendEquation(int blendEquation)
public static void
e(int arg0)
method_12309(int arg0)
setupSolidRenderingTextureCombine(int color)
enableOutlineMode(int arg0)
public static void
n()
method_12315()
tearDownSolidRenderingTextureCombine()
disableOutlineMode()
public static void
o()
method_9844()
enableFog()
enableFog()
public static void
p()
method_9846()
disableFog()
disableFog()
public static void
a(bnf$m arg0)
method_12285(class_2403$class_2867 arg0)
fogMode(GlStateManager$FogMode mode)
setFog(GlStateManager$FogMode fogMode)
private static void
w(int arg0)
method_9829(int arg0)
fogMode(int mode)
setFog(int param)
public static void
a(float arg0)
method_9798(float arg0)
fogDensity(float density)
setFogDensity(float param)
public static void
b(float arg0)
method_9815(float arg0)
fogStart(float start)
setFogStart(float param)
public static void
c(float arg0)
method_9823(float arg0)
fogEnd(float end)
setFogEnd(float param)
public static void
b(int arg0, FloatBuffer arg1)
method_12298(int arg0, FloatBuffer arg1)
fog(int pname, FloatBuffer params)
glFog(int pname, FloatBuffer param)
public static void
c(int arg0, int arg1)
method_12300(int arg0, int arg1)
fog(int pname, int param)
glFogi(int pname, int param)
public static void
q()
method_9848()
enableCull()
enableCull()
public static void
r()
method_9850()
disableCull()
disableCull()
public static void
a(bnf$i arg0)
method_12284(class_2403$class_2865 arg0)
cullFace(GlStateManager$CullFace face)
cullFace(GlStateManager$CullFace cullFace)
private static void
x(int arg0)
method_9831(int arg0)
cullFace(int mode)
cullFace(int mode)
public static void
d(int arg0, int arg1)
method_12306(int arg0, int arg1)
polygonMode(int face, int mode)
glPolygonMode(int face, int mode)
public static void
s()
method_9851()
enablePolygonOffset()
enablePolygonOffset()
public static void
t()
method_9852()
disablePolygonOffset()
disablePolygonOffset()
public static void
a(float arg0, float arg1)
method_9799(float arg0, float arg1)
polygonOffset(float factor, float units)
doPolygonOffset(float factor, float units)
public static void
w()
method_9853()
enableColorLogicOp()
enableColorLogic()
public static void
x()
method_9854()
disableColorLogicOp()
disableColorLogic()
public static void
a(bnf$o arg0)
method_9807(class_2403$class_2868 arg0)
logicOp(GlStateManager$LogicOp op)
colorLogicOp(GlStateManager$LogicOp logicOperation)
public static void
f(int arg0)
method_9833(int arg0)
logicOp(int op)
colorLogicOp(int opcode)
public static void
a(bnf$u arg0)
method_12289(class_2403$class_2418 arg0)
enableTexGen(GlStateManager$TexGenMode texGen)
enableTexGenCoord(GlStateManager$TexGen texGen)
public static void
b(bnf$u arg0)
method_9821(class_2403$class_2418 arg0)
disableTexGen(GlStateManager$TexGenMode texGen)
disableTexGenCoord(GlStateManager$TexGen texGen)
public static void
a(bnf$u arg0, int arg1)
method_9808(class_2403$class_2418 arg0, int arg1)
texGenMode(GlStateManager$TexGenMode mode, int param)
texGen(GlStateManager$TexGen texGen, int param)
public static void
a(bnf$u arg0, int arg1, FloatBuffer arg2)
method_9809(class_2403$class_2418 arg0, int arg1, FloatBuffer arg2)
texGenParam(GlStateManager$TexGenMode mode, int pname, FloatBuffer buffer)
texGen(GlStateManager$TexGen texGen, int pname, FloatBuffer params)
private static GlStateManager$TexGenCoord
c(bnf$u arg0)
method_9827(class_2403$class_2418 arg0)
getTexGenCoord(GlStateManager$TexGenMode mode)
texGenCoord(GlStateManager$TexGen texGen)
public static void
g(int arg0)
method_9835(int arg0)
activeTexture(int texture)
setActiveTexture(int texture)
public static void
y()
method_9855()
enableTexture()
enableTexture2D()
public static void
z()
method_9856()
disableTexture()
disableTexture2D()
public static void
b(int arg0, int arg1, FloatBuffer arg2)
method_12297(int arg0, int arg1, FloatBuffer arg2)
texEnv(int target, int pname, FloatBuffer params)
glTexEnv(int arg0, int arg1, FloatBuffer arg2)
public static void
a(int arg0, int arg1, int arg2)
method_12274(int arg0, int arg1, int arg2)
texEnv(int target, int pname, int param)
glTexEnvi(int arg0, int arg1, int arg2)
public static void
a(int arg0, int arg1, float arg2)
method_12273(int arg0, int arg1, float arg2)
texEnv(int target, int pname, float param)
glTexEnvf(int arg0, int arg1, float arg2)
public static void
b(int arg0, int arg1, float arg2)
method_12293(int arg0, int arg1, float arg2)
texParameter(int target, int pname, float param)
glTexParameterf(int arg0, int arg1, float arg2)
public static void
b(int arg0, int arg1, int arg2)
method_12294(int arg0, int arg1, int arg2)
texParameter(int target, int pname, int param)
glTexParameteri(int arg0, int arg1, int arg2)
public static int
c(int arg0, int arg1, int arg2)
method_12301(int arg0, int arg1, int arg2)
getTexLevelParameter(int target, int level, int pname)
glGetTexLevelParameteri(int arg0, int arg1, int arg2)
public static int
A()
method_9857()
genTextures()
generateTexture()
public static void
h(int arg0)
method_9837(int arg0)
deleteTextures(int texture)
deleteTexture(int texture)
public static void
i(int arg0)
method_9839(int arg0)
bindTexture(int texture)
bindTexture(int texture)
public static void
a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
method_12276(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels)
glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
public static void
b(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
method_12295(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
public static void
a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_12275(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
public static void
a(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
method_12278(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
getTexImage(int tex, int level, int format, int type, IntBuffer pixels)
glGetTexImage(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
public static void
B()
method_9858()
enableNormalize()
enableNormalize()
public static void
C()
method_9787()
disableNormalize()
disableNormalize()
public static void
j(int arg0)
method_9841(int arg0)
shadeModel(int model)
shadeModel(int mode)
public static void
D()
method_9788()
enableRescaleNormal()
enableRescaleNormal()
public static void
E()
method_9789()
disableRescaleNormal()
disableRescaleNormal()
public static void
b(int arg0, int arg1, int arg2, int arg3)
method_9820(int arg0, int arg1, int arg2, int arg3)
viewport(int x, int y, int width, int height)
viewport(int x, int y, int width, int height)
public static void
a(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
method_9812(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
colorMask(boolean r, boolean g, boolean b, boolean a)
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void
a(double arg0)
method_9795(double arg0)
clearDepth(double depth)
clearDepth(double depth)
public static void
a(float arg0, float arg1, float arg2, float arg3)
method_9801(float arg0, float arg1, float arg2, float arg3)
clearColor(float r, float g, float b, float a)
clearColor(float red, float green, float blue, float alpha)
public static void
m(int arg0)
method_9845(int arg0)
clear(int mask)
clear(int mask)
public static void
n(int arg0)
method_9847(int arg0)
matrixMode(int mode)
matrixMode(int mode)
public static void
F()
method_9790()
loadIdentity()
loadIdentity()
public static void
G()
method_9791()
pushMatrix()
pushMatrix()
public static void
H()
method_9792()
popMatrix()
popMatrix()
public static void
c(int arg0, FloatBuffer arg1)
method_9806(int arg0, FloatBuffer arg1)
getFloat(int pname, FloatBuffer buffer)
getFloat(int pname, FloatBuffer params)
public static void
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
method_9797(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
ortho(double l, double r, double b, double t, double n, double f)
ortho(double zFar, double right, double bottom, double top, double zNear, double arg5)
public static void
b(float arg0, float arg1, float arg2, float arg3)
method_9817(float arg0, float arg1, float arg2, float arg3)
rotatef(float angle, float x, float y, float z)
rotate(float angle, float x, float y, float z)
public static void
b(float arg0, float arg1, float arg2)
method_9800(float arg0, float arg1, float arg2)
scalef(float x, float y, float z)
scale(float x, float y, float z)
public static void
a(double arg0, double arg1, double arg2)
method_9796(double arg0, double arg1, double arg2)
scaled(double x, double y, double z)
scale(double x, double y, double z)
public static void
c(float arg0, float arg1, float arg2)
method_9816(float arg0, float arg1, float arg2)
translatef(float x, float y, float z)
translate(float x, float y, float z)
public static void
b(double arg0, double arg1, double arg2)
method_9814(double arg0, double arg1, double arg2)
translated(double x, double y, double z)
translate(double x, double y, double z)
public static void
a(FloatBuffer arg0)
method_9810(FloatBuffer arg0)
multMatrix(FloatBuffer m)
multMatrix(FloatBuffer matrix)
public static void
a(org.lwjgl.util.vector.Quaternion arg0)
method_12291(org.lwjgl.util.vector.Quaternion arg0)
multMatrix(org.lwjgl.util.vector.Quaternion m)
rotate(org.lwjgl.util.vector.Quaternion arg0)
public static FloatBuffer
a(FloatBuffer arg0, org.lwjgl.util.vector.Quaternion arg1)
method_12290(FloatBuffer arg0, org.lwjgl.util.vector.Quaternion arg1)
store(FloatBuffer buffer, org.lwjgl.util.vector.Quaternion m)
quatToGlMatrix(FloatBuffer arg0, org.lwjgl.util.vector.Quaternion arg1)
public static void
c(float arg0, float arg1, float arg2, float arg3)
method_9825(float arg0, float arg1, float arg2, float arg3)
color4f(float r, float g, float b, float a)
color(float colorRed, float colorGreen, float colorBlue, float colorAlpha)
public static void
d(float arg0, float arg1, float arg2)
method_9824(float arg0, float arg1, float arg2)
color3f(float r, float g, float b)
color(float colorRed, float colorGreen, float colorBlue)
public static void
b(float arg0, float arg1)
method_12292(float arg0, float arg1)
texCoord2f(float s, float t)
glTexCoord2f(float arg0, float arg1)
public static void
e(float arg0, float arg1, float arg2)
method_12308(float arg0, float arg1, float arg2)
vertex3f(float x, float y, float z)
glVertex3f(float arg0, float arg1, float arg2)
public static void
I()
method_9793()
clearColor()
resetColor()
public static void
a(int arg0, int arg1, ByteBuffer arg2)
method_12280(int arg0, int arg1, ByteBuffer arg2)
normalPointer(int type, int stride, ByteBuffer pointer)
glNormalPointer(int arg0, int arg1, ByteBuffer arg2)
public static void
c(int arg0, int arg1, int arg2, int arg3)
method_12302(int arg0, int arg1, int arg2, int arg3)
texCoordPointer(int size, int type, int stride, int pointer)
glTexCoordPointer(int arg0, int arg1, int arg2, int arg3)
public static void
a(int arg0, int arg1, int arg2, ByteBuffer arg3)
method_12279(int arg0, int arg1, int arg2, ByteBuffer arg3)
texCoordPointer(int size, int type, int stride, ByteBuffer pointer)
glTexCoordPointer(int arg0, int arg1, int arg2, ByteBuffer arg3)
public static void
d(int arg0, int arg1, int arg2, int arg3)
method_12307(int arg0, int arg1, int arg2, int arg3)
vertexPointer(int size, int type, int stride, int pointer)
glVertexPointer(int arg0, int arg1, int arg2, int arg3)
public static void
b(int arg0, int arg1, int arg2, ByteBuffer arg3)
method_12296(int arg0, int arg1, int arg2, ByteBuffer arg3)
vertexPointer(int size, int type, int stride, ByteBuffer pointer)
glVertexPointer(int arg0, int arg1, int arg2, ByteBuffer arg3)
public static void
e(int arg0, int arg1, int arg2, int arg3)
method_12311(int arg0, int arg1, int arg2, int arg3)
colorPointer(int size, int type, int stride, int pointer)
glColorPointer(int arg0, int arg1, int arg2, int arg3)
public static void
c(int arg0, int arg1, int arg2, ByteBuffer arg3)
method_12303(int arg0, int arg1, int arg2, ByteBuffer arg3)
colorPointer(int size, int type, int stride, ByteBuffer pointer)
glColorPointer(int arg0, int arg1, int arg2, ByteBuffer arg3)
public static void
p(int arg0)
method_12316(int arg0)
disableClientState(int cap)
glDisableClientState(int arg0)
public static void
q(int arg0)
method_12317(int arg0)
enableClientState(int cap)
glEnableClientState(int arg0)
public static void
r(int arg0)
method_12318(int arg0)
begin(int mode)
glBegin(int arg0)
public static void
J()
method_12269()
end()
glEnd()
public static void
f(int arg0, int arg1, int arg2)
method_12313(int arg0, int arg1, int arg2)
drawArrays(int mode, int first, int count)
glDrawArrays(int arg0, int arg1, int arg2)
public static void
d(float arg0)
method_12304(float arg0)
lineWidth(float width)
glLineWidth(float arg0)
public static void
s(int arg0)
method_9849(int arg0)
callList(int list)
callList(int list)
public static void
e(int arg0, int arg1)
method_12310(int arg0, int arg1)
deleteLists(int list, int range)
glDeleteLists(int arg0, int arg1)
public static void
f(int arg0, int arg1)
method_12312(int arg0, int arg1)
newList(int n, int mode)
glNewList(int arg0, int arg1)
public static void
K()
method_12270()
endList()
glEndList()
public static int
t(int arg0)
method_12319(int arg0)
genLists(int s)
glGenLists(int arg0)
public static void
g(int arg0, int arg1)
method_12314(int arg0, int arg1)
pixelStore(int pname, int param)
glPixelStorei(int arg0, int arg1)
public static void
a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, IntBuffer arg6)
method_12277(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, IntBuffer arg6)
readPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, IntBuffer arg6)
public static int
L()
method_12271()
getError()
glGetError()
public static String
u(int arg0)
method_12320(int arg0)
getString(int name)
glGetString(int arg0)
public static void
a(int arg0, IntBuffer arg1)
method_12283(int arg0, IntBuffer arg1)
getInteger(int pname, IntBuffer params)
glGetInteger(int arg0, IntBuffer arg1)
public static int
v(int arg0)
method_12321(int arg0)
getInteger(int pname)
glGetInteger(int arg0)
public static void
a(bnf$q arg0)
method_12286(class_2403$class_2869 arg0)
setProfile(GlStateManager$Profile profile)
enableBlendProfile(GlStateManager$Profile arg0)
public static void
b(bnf$q arg0)
method_12299(class_2403$class_2869 arg0)
unsetProfile(GlStateManager$Profile profile)
disableBlendProfile(GlStateManager$Profile arg0)