| public WorldChunk | | a(int arg0, int arg1) | | method_11761(int arg0, int arg1) | | generateChunk(int arg0, int arg1) | | provideChunk(int arg0, int arg1) |
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| public void | | b(int arg0, int arg1) | | method_11764(int arg0, int arg1) | | populateChunk(int arg0, int arg1) | | populate(int arg0, int arg1) |
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| public boolean | | a(asf arg0, int arg1, int arg2) | | method_11762(class_1196 arg0, int arg1, int arg2) | | populateChunkAfterTerrain(WorldChunk arg0, int arg1, int arg2) | | generateStructures(Chunk arg0, int arg1, int arg2) |
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| public List<Biome$SpawnEntry> | |
| public BlockPos | |
| public void | | b(asf arg0, int arg1, int arg2) | | method_4702(class_1196 arg0, int arg1, int arg2) | | placeStructures(WorldChunk arg0, int arg1, int arg2) | | recreateStructures(Chunk arg0, int arg1, int arg2) |
|