net.minecraft.world.gen.chunk

public class TheEndChunkGenerator

implements ChunkGenerator

ato
net.minecraft.class_1219
net.minecraft.world.gen.chunk.TheEndChunkGenerator
net.minecraft.world.gen.ChunkProviderEnd

Field summary

Modifier and TypeField
private Random
h
field_4855
random
rand
protected static final BlockState
a
field_12971
END_STONE
END_STONE
protected static final BlockState
b
field_12972
AIR
AIR
private final PerlinNoise
i
field_4856
minLimitPerlinNoise
lperlinNoise1
private final PerlinNoise
j
field_4857
maxLimitPerlinNoise
lperlinNoise2
private final PerlinNoise
k
field_4858
perlinNoise1
perlinNoise1
public PerlinNoise
c
field_12973
scaleNoise
noiseGen5
public PerlinNoise
d
field_12974
depthNoise
noiseGen6
private final World
l
field_4859
world
worldObj
private final boolean
m
field_12975
placeStructures
mapFeaturesEnabled
private final EndCityStructure
n
field_12976
endCity
endCityGen
private final SimplexNoise
o
field_12977
islandNoise
islandNoise
private double[]
p
field_4860
heightMap
buffer
private Biome[]
q
field_4861
biomes
biomesForGeneration
double[]
e
field_4849
perlinNoiseBuffer
pnr
double[]
f
field_4850
minLimitPerlinNoiseBuffer
ar
double[]
g
field_4851
maxLimitPerlinNoiseBuffer
br
private final EndIslandFeature
r
field_12978
endIsland
endIslands

Constructor summary

ModifierConstructor
public (World world, boolean placeStructures, long seed)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, atf arg2)
method_9195(int arg0, int arg1, class_2252 arg2)
buildTerrain(int chunkX, int chunkZ, ProtoChunk blocks)
setBlocksInChunk(int x, int z, ChunkPrimer primer)
public void
a(atf arg0)
method_9196(class_2252 arg0)
buildSurfaces(ProtoChunk blocks)
buildSurfaces(ChunkPrimer primer)
public WorldChunk
a(int arg0, int arg1)
method_11761(int arg0, int arg1)
generateChunk(int arg0, int arg1)
provideChunk(int arg0, int arg1)
private float
a(int arg0, int arg1, int arg2, int arg3)
method_11821(int arg0, int arg1, int arg2, int arg3)
getIslandNoise(int chunkX, int chunkZ, int dx, int dz)
getIslandHeightValue(int arg0, int arg1, int arg2, int arg3)
public boolean
c(int arg0, int arg1)
method_11822(int arg0, int arg1)
isIsland(int chunkX, int chunkZ)
isIslandChunk(int arg0, int arg1)
private double[]
a(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
method_4011(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
generateHeightMap(double[] heightMap, int x, int y, int z, int sizeX, int sizeY, int sizeZ)
getHeights(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
public void
b(int arg0, int arg1)
method_11764(int arg0, int arg1)
populateChunk(int arg0, int arg1)
populate(int arg0, int arg1)
public boolean
a(asf arg0, int arg1, int arg2)
method_11762(class_1196 arg0, int arg1, int arg2)
populateChunkAfterTerrain(WorldChunk arg0, int arg1, int arg2)
generateStructures(Chunk arg0, int arg1, int arg2)
public List<Biome$SpawnEntry>
a(sc arg0, cl arg1)
method_11763(class_872 arg0, class_2552 arg1)
getSpawnEntries(MobCategory arg0, BlockPos arg1)
getPossibleCreatures(EnumCreatureType arg0, BlockPos arg1)
public BlockPos
a(aht arg0, String arg1, cl arg2)
method_3866(class_1150 arg0, String arg1, class_2552 arg2)
findNearestStructure(World arg0, String arg1, BlockPos arg2)
getStrongholdGen(World arg0, String arg1, BlockPos arg2)
public void
b(asf arg0, int arg1, int arg2)
method_4702(class_1196 arg0, int arg1, int arg2)
placeStructures(WorldChunk arg0, int arg1, int arg2)
recreateStructures(Chunk arg0, int arg1, int arg2)