| public void | | tick() | | tick() | | method_44765() | | processDelayedMessages() |
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| public void | | setMessageDelay(double messageDelaySeconds) | | setMessageDelay(double messageDelaySeconds) | | method_44766(double arg0) | | setChatDelay(double chatDelay) |
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| public void | | acceptNextDelayedMessage() | | acceptNextDelayedMessage() | | method_44769() | | process() |
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| public long | | queueSize() | | queueSize() | | method_44944() | | getUnprocessedMessageCount() |
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| public void | | flushQueue() | | flushQueue() | | method_44945() | | processAll() |
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| public boolean | |
| private boolean | | willDelayMessages() | | willDelayMessages() | | method_44775() | | shouldDelay() |
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| private void | |
| public void | |
| public void | |
| public void | |
| private boolean | | showMessageToPlayer(ChatType$Bound boundChatType, PlayerChatMessage message, Component decoratedMessage, com.mojang.authlib.GameProfile sender, boolean onlyShowSecure, Instant received) | | showMessageToPlayer(ChatType$Bound boundChatType, PlayerChatMessage message, Component decoratedMessage, com.mojang.authlib.GameProfile sender, boolean onlyShowSecure, Instant received) | | method_44943(class_2556$class_7602 arg0, class_7471 arg1, class_2561 arg2, com.mojang.authlib.GameProfile arg3, boolean arg4, Instant arg5) | | processChatMessageInternal(MessageType$Parameters params, SignedMessage message, Text decorated, com.mojang.authlib.GameProfile sender, boolean onlyShowSecureChat, Instant receptionTimestamp) |
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| private void | |
| private MessageTrustStatus | |
| private void | |
| private void | |
| public void | | handleSystemMessage(Component message, boolean remote) | | handleSystemMessage(Component message, boolean remote) | | method_44736(class_2561 arg0, boolean arg1) | | onGameMessage(Text message, boolean server) |
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| public void | |
| private UUID | |
| private boolean | | isSenderLocalPlayer(UUID senderProfileId) | | isSenderLocalPlayer(UUID senderProfileId) | | method_44738(UUID arg0) | | isAlwaysTrusted(UUID sender) |
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