| public static TexturedModelData | | createHeadLayer() | | createHeadLayer() | | method_32136() | | getHeadTexturedModelData() |
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| public static TexturedModelData | | createFootLayer() | | createFootLayer() | | method_32137() | | getFootTexturedModelData() |
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| public BedBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(BedBlockEntity blockEntity, BedRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(BedBlockEntity blockEntity, BedRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74344(class_2587 arg0, class_11952 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(BedBlockEntity arg0, BedBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | submit(BedRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(BedRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_3557(class_11952 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(BedBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public void | | submitPiece(BedPart part, SpriteId sprite, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) | | submitPiece(BedPart part, SpriteId sprite, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, ModelFeatureRenderer$CrumblingOverlay breakProgress, int outlineColor) | | method_3558(class_2742 arg0, class_1_310 arg1, class_4587 arg2, class_11659 arg3, int arg4, int arg5, class_11683$class_11792 arg6, int arg7) | | renderPart(BedPart part, SpriteIdentifier arg1, MatrixStack arg2, OrderedRenderCommandQueue arg3, int light, int overlay, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int outlineColor) |
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| private Model$SinglePartModel | |
| private static AffineTransformation | |
| public static AffineTransformation | |
| public void | |