| public HangingSignBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(SignBlockEntity blockEntity, HangingSignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(SignBlockEntity blockEntity, HangingSignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_1_2855(class_2625 arg0, class_1_453 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(SignBlockEntity arg0, HangingSignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public static Model$SinglePartModel | |
| private static org.joml.Matrix4f | | baseTransformation(float angle) | | baseTransformation(float angle) | | method_49918(float arg0) | | setAngles(float blockRotationDegrees) |
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| private static AffineTransformation | | bodyTransformation(float angle) | | bodyTransformation(float angle) | | method_1_2850(float arg0) | | getBodyTransformation(float rotationDegrees) |
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| private static AffineTransformation | | textTransformation(float angle, boolean isFrontText) | | textTransformation(float angle, boolean isFrontText) | | method_1_2859(float arg0, boolean arg1) | | getTextTransformation(float rotationDegrees, boolean front) |
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| private static AbstractSignBlockEntityRenderState$Transformations | | createTransformations(float angle) | | createTransformations(float angle) | | method_1_2853(float arg0) | | getTransformation(float rotationDegrees) |
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| private static AbstractSignBlockEntityRenderState$Transformations | | createGroundTransformation(int segment) | | createGroundTransformation(int segment) | | method_1_2851(int arg0) | | getGroundTransformations(int rotation) |
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| private static AbstractSignBlockEntityRenderState$Transformations | |
| protected Model$SinglePartModel | |
| protected SpriteIdentifier | |
| public static void | | submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model$Simple model, SpriteId sprite) | | submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model$Simple model, SpriteId sprite) | | method_65829(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879$class_9948 arg5, class_1_310 arg6) | | renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model$SinglePartModel model, SpriteIdentifier spriteId) |
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| public static TexturedModelData | |