| public ShulkerBoxBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
|
| public void | | extractRenderState(ShulkerBoxBlockEntity blockEntity, ShulkerBoxRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(ShulkerBoxBlockEntity blockEntity, ShulkerBoxRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74384(class_2627 arg0, class_11970 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(ShulkerBoxBlockEntity arg0, ShulkerBoxBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void | | submit(ShulkerBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(ShulkerBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_3574(class_11970 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(ShulkerBoxBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
|
| private void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, ModelFeatureRenderer$CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, ModelFeatureRenderer$CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) | | method_1_2844(class_4587 arg0, class_11659 arg1, int arg2, int arg3, class_2350 arg4, float arg5, class_11683$class_11792 arg6, class_1_310 arg7, int arg8) | | render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Direction facing, float animationProgress, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, SpriteIdentifier texture, int outlineColor) |
|
| public void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float progress, ModelFeatureRenderer$CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float progress, ModelFeatureRenderer$CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) | | method_65562(class_4587 arg0, class_11659 arg1, int arg2, int arg3, float arg4, class_11683$class_11792 arg5, class_1_310 arg6, int arg7) | | render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, float openness, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, SpriteIdentifier arg6, int outlineColor) |
|
| private static AffineTransformation | |
| public static AffineTransformation | |
| public void | | getExtents(float progress, Consumer<org.joml.Vector3fc> output) | | getExtents(float progress, Consumer<org.joml.Vector3fc> output) | | method_72163(float arg0, Consumer<org.joml.Vector3fc> arg1) | | collectVertices(float openness, Consumer<org.joml.Vector3fc> callback) |
|