| public float | | getVisibility(long now) | | getVisibility(long now) | | method_76298(long arg0) | | getOpacity(long timeMs) |
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| public void | | setFadeDuration(long fadeDuration) | | setFadeDuration(long fadeDuration) | | method_76548(long arg0) | | setFadeInTime(long fadeInTimeMs) |
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| public void | | setWasPreviouslyEmpty(boolean wasPreviouslyEmpty) | | setWasPreviouslyEmpty(boolean wasPreviouslyEmpty) | | method_76547(boolean arg0) | | setUnloaded(boolean unloaded) |
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| public boolean | | wasPreviouslyEmpty() | | wasPreviouslyEmpty() | | method_76546() | | wasUnloaded() |
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| private boolean | | doesChunkExistAt(long sectionNode) | | doesChunkExistAt(long sectionNode) | | method_3651(long arg0) | | isChunkNonEmpty(long sectionPos) |
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| public boolean | | hasAllNeighbors() | | hasAllNeighbors() | | method_3673() | | shouldBuild() |
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| public Box | | getBoundingBox() | | getBoundingBox() | | method_40051() | | getBoundingBox() |
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| public void | | setSectionNode(long sectionNode) | | setSectionNode(long sectionNode) | | method_62973(long arg0) | | setSectionPos(long sectionPos) |
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| public AbstractChunkRenderData | | getSectionMesh() | | getSectionMesh() | | method_72052() | | getCurrentRenderData() |
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| public void | | reset() | | reset() | | method_3675() | | clear() |
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| public BlockPos | | getRenderOrigin() | | getRenderOrigin() | | method_3670() | | getOrigin() |
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| public long | | getSectionNode() | | getSectionNode() | | method_62975() | | getSectionPos() |
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| public void | | setDirty(boolean fromPlayer) | | setDirty(boolean fromPlayer) | | method_3654(boolean arg0) | | scheduleRebuild(boolean important) |
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| public void | | setNotDirty() | | setNotDirty() | | method_3662() | | cancelRebuild() |
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| public boolean | | isDirty() | | isDirty() | | method_3672() | | needsRebuild() |
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| public boolean | | isDirtyFromPlayer() | | isDirtyFromPlayer() | | method_3661() | | needsImportantRebuild() |
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| public long | |
| public void | |
| public boolean | | hasTranslucentGeometry() | | hasTranslucentGeometry() | | method_64065() | | hasTranslucentLayer() |
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| public boolean | | transparencyResortingScheduled() | | transparencyResortingScheduled() | | method_64066() | | isCurrentlySorting() |
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| protected void | | cancelTasks() | | cancelTasks() | | method_3663() | | cancel() |
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| public ChunkBuilder$BuiltChunk$Task | |
| public void | |
| public void | |
| private AbstractChunkRenderData | |
| private void | |
| private VertexSorter | |
| private void | |
| void | |
| void | |
| private boolean | | addSectionBuffersToUberBuffer(ChunkSectionLayer layer, CompiledSectionMesh key, ByteBuffer vertexBuffer, ByteBuffer indexBuffer) | | addSectionBuffersToUberBuffer(ChunkSectionLayer layer, CompiledSectionMesh key, ByteBuffer vertexBuffer, ByteBuffer indexBuffer) | | method_1_2406(class_11515 arg0, class_11516 arg1, ByteBuffer arg2, ByteBuffer arg3) | | stageChunkGeometry(BlockRenderLayer blockRenderLayer, ChunkRenderData chunkRenderData, ByteBuffer vertex, ByteBuffer index) |
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