| public void | | submit(EnderDragonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(EnderDragonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_3918(class_10015 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(EnderDragonEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private static void | | submitRays(PoseStack poseStack, float deathTime, SubmitNodeCollector submitNodeCollector, RenderType renderType) | | submitRays(PoseStack poseStack, float deathTime, SubmitNodeCollector submitNodeCollector, RenderType renderType) | | method_61158(class_4587 arg0, float arg1, class_11659 arg2, class_1921 arg3) | | renderDeathAnimation(MatrixStack matrices, float animationProgress, OrderedRenderCommandQueue queue, RenderLayer renderLayer) |
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| public static void | | submitCrystalBeams(float deltaX, float deltaY, float deltaZ, float timeInTicks, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) | | submitCrystalBeams(float deltaX, float deltaY, float deltaZ, float timeInTicks, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) | | method_3917(float arg0, float arg1, float arg2, float arg3, class_4587 arg4, class_11659 arg5, int arg6) | | renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, OrderedRenderCommandQueue queue, int light) |
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| public EnderDragonEntityRenderState | | createRenderState() | | createRenderState() | | method_55269() | | createRenderState() |
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| public void | |
| protected boolean | |