| public void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) | | method_55837(class_4587 arg0, class_11659 arg1, int arg2, class_10085 arg3, float arg4, float arg5) | | render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, WolfEntityRenderState arg3, float arg4, float arg5) |
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| private void | | maybeRenderCracks(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack armorItem, Model<WolfRenderState> model, WolfRenderState state) | | maybeRenderCracks(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack armorItem, Model<WolfRenderState> model, WolfRenderState state) | | method_57819(class_4587 arg0, class_11659 arg1, int arg2, class_1799 arg3, class_3879<class_10085> arg4, class_10085 arg5) | | renderCracks(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState state) |
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