net.minecraft.client.render.entity.state

public class Lancing

net.minecraft.client.model.effects.SpearAnimations
net.minecraft.client.model.effects.SpearAnimations
net.minecraft.class_12152
net.minecraft.client.render.entity.state.Lancing

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static float
progress(float time, float start, float end)
progress(float time, float start, float end)
method_75390(float arg0, float arg1, float arg2)
clampedLerp(float value, float start, float end)
public static <T extends BipedEntityRenderState> void
thirdPersonHandUse(ModelPart arm, ModelPart head, boolean holdingInRightArm, ItemStack item, T state)
thirdPersonHandUse(ModelPart arm, ModelPart head, boolean holdingInRightArm, ItemStack item, T state)
method_75394(class_630 arg0, class_630 arg1, boolean arg2, class_1799 arg3, T arg4)
positionArmForSpear(ModelPart arm, ModelPart head, boolean right, ItemStack itemStack, T state)
public static <S extends ArmedEntityRenderState> void
thirdPersonUseItem(S state, PoseStack poseStack, float timeHeld, HumanoidArm arm, ItemStack actualItem)
thirdPersonUseItem(S state, PoseStack poseStack, float timeHeld, HumanoidArm arm, ItemStack actualItem)
method_75392(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4)
applyChargingTransformation(S state, MatrixStack matrices, float useTime, Arm arm, ItemStack stack)
public static <T extends BipedEntityRenderState> void
thirdPersonAttackHand(HumanoidModel<T> model, T state)
thirdPersonAttackHand(HumanoidModel<T> model, T state)
method_75393(class_572<T> arg0, T arg1)
setStabbingAngles(BipedEntityModel<T> model, T state)
public static <S extends ArmedEntityRenderState> void
thirdPersonAttackItem(S state, PoseStack poseStack)
thirdPersonAttackItem(S state, PoseStack poseStack)
method_75395(S arg0, class_4587 arg1)
applyStabbingTransformation(S state, MatrixStack matrices)
private static float
hitFeedbackAmount(float ticksSinceFeedbackStart)
hitFeedbackAmount(float ticksSinceFeedbackStart)
method_75916(float arg0)
getRecoilDistance(float timeSinceLastKineticAttack)
public static void
firstPersonUse(float ticksSinceKineticHitFeedback, PoseStack poseStack, float timeHeld, HumanoidArm arm, ItemStack itemStack)
firstPersonUse(float ticksSinceKineticHitFeedback, PoseStack poseStack, float timeHeld, HumanoidArm arm, ItemStack itemStack)
method_75396(float arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4)
applyChargingTransformation(float timeSinceLastKineticAttack, MatrixStack matrices, float useTime, Arm arm, ItemStack stack)
public static void
firstPersonAttack(float attack, PoseStack poseStack, int invert, HumanoidArm arm)
firstPersonAttack(float attack, PoseStack poseStack, int invert, HumanoidArm arm)
method_75391(float arg0, class_4587 arg1, int arg2, class_1306 arg3)
applyStabbingTransformation(float swingProgress, MatrixStack matrices, int side, Arm arm)