net.minecraft.item

public class WindChargeItem

extends Item implements ProjectileItem

All mapped superinterfaces:

ItemConvertible, ToggleableFeature, ProjectileItem

net.minecraft.world.item.WindChargeItem
net.minecraft.world.item.WindChargeItem
net.minecraft.class_9239
net.minecraft.item.WindChargeItem

Field summary

Modifier and TypeField
public static final float
PROJECTILE_SHOOT_POWER
PROJECTILE_SHOOT_POWER
field_55047
POWER

Constructor summary

ModifierConstructor
public (Item$Settings properties)

Method summary

Modifier and TypeMethod
public ActionResult
use(Level level, Player player, InteractionHand hand)
use(Level level, Player player, InteractionHand hand)
method_7836(class_1937 arg0, class_1657 arg1, class_1268 arg2)
use(World arg0, PlayerEntity arg1, Hand arg2)
public ProjectileEntity
asProjectile(Level level, Position position, ItemStack itemStack, Direction direction)
asProjectile(Level level, Position position, ItemStack itemStack, Direction direction)
method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3)
createEntity(World arg0, Position arg1, ItemStack arg2, Direction arg3)
public void
shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty)
shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty)
method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
initializeProjectile(ProjectileEntity arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
public ProjectileItem$Settings
createDispenseConfig()
createDispenseConfig()
method_58653()
getProjectileSettings()