| WorldBorder | | getWorldBorder() | | getWorldBorder() | | method_8621() | | getWorldBorder() |
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| BlockView | | getChunkForCollisions(int chunkX, int chunkZ) | | getChunkForCollisions(int chunkX, int chunkZ) | | method_22338(int arg0, int arg1) | | getChunkAsView(int chunkX, int chunkZ) |
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| default boolean | |
| default boolean | |
| default boolean | |
| default boolean | |
| default boolean | |
| default boolean | |
| default boolean | | noCollision(Entity entity, AABB aabb, boolean alwaysCollideWithFluids) | | noCollision(Entity entity, AABB aabb, boolean alwaysCollideWithFluids) | | method_61716(class_1297 arg0, class_238 arg1, boolean arg2) | | isSpaceEmpty(Entity entity, Box box, boolean checkFluid) |
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| default boolean | |
| default boolean | | noBlockCollision(Entity entity, AABB aabb, boolean alwaysCollideWithFluids) | | noBlockCollision(Entity entity, AABB aabb, boolean alwaysCollideWithFluids) | | method_76791(class_1297 arg0, class_238 arg1, boolean arg2) | | isBlockSpaceEmpty(Entity entity, Box box, boolean blockOrFluid) |
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| default boolean | |
| default boolean | |
| List<VoxelShape> | |
| default Iterable<VoxelShape> | |
| default Iterable<VoxelShape> | |
| default Iterable<VoxelShape> | |
| default Iterable<VoxelShape> | |
| private Iterable<VoxelShape> | |
| private VoxelShape | |
| default BlockHitResult | |
| default boolean | |
| default Optional<BlockPos> | |
| default Optional<Vec3d> | | findFreePosition(Entity source, VoxelShape allowedCenters, Vec3 preferredCenter, double sizeX, double sizeY, double sizeZ) | | findFreePosition(Entity source, VoxelShape allowedCenters, Vec3 preferredCenter, double sizeX, double sizeY, double sizeZ) | | method_33594(class_1297 arg0, class_265 arg1, class_243 arg2, double arg3, double arg4, double arg5) | | findClosestCollision(Entity entity, VoxelShape shape, Vec3d target, double x, double y, double z) |
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