| List<? extends Element> | | children() | | children() | | method_25396() | | children() |
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| default Optional<Element> | | getChildAt(double x, double y) | | getChildAt(double x, double y) | | method_19355(double arg0, double arg1) | | hoveredElement(double mouseX, double mouseY) |
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| default boolean | |
| default boolean | |
| default boolean | |
| boolean | | isDragging() | | isDragging() | | method_25397() | | isDragging() |
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| void | | setDragging(boolean dragging) | | setDragging(boolean dragging) | | method_25398(boolean arg0) | | setDragging(boolean dragging) |
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| default boolean | | mouseScrolled(double x, double y, double scrollX, double scrollY) | | mouseScrolled(double x, double y, double scrollX, double scrollY) | | method_25401(double arg0, double arg1, double arg2, double arg3) | | mouseScrolled(double arg0, double arg1, double arg2, double arg3) |
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| default boolean | |
| default boolean | |
| default boolean | |
| default boolean | |
| default ScreenRect | |
| Element | | getFocused() | | getFocused() | | method_25399() | | getFocused() |
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| void | |
| default void | | setFocused(boolean focused) | | setFocused(boolean focused) | | method_25365(boolean arg0) | | setFocused(boolean arg0) |
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| default boolean | | isFocused() | | isFocused() | | method_25370() | | isFocused() |
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| default GuiNavigationPath | | getCurrentFocusPath() | | getCurrentFocusPath() | | method_48218() | | getFocusedPath() |
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| default GuiNavigationPath | |
| private GuiNavigationPath | |
| private GuiNavigationPath | |
| private GuiNavigationPath | | nextFocusPathInDirection(ScreenRectangle focusedRectangle, ScreenDirection direction, GuiEventListener excluded, FocusNavigationEvent$ArrowNavigation navigationEvent) | | nextFocusPathInDirection(ScreenRectangle focusedRectangle, ScreenDirection direction, GuiEventListener excluded, FocusNavigationEvent$ArrowNavigation navigationEvent) | | method_48217(class_8030 arg0, class_8028 arg1, class_364 arg2, class_8023$class_8024 arg3) | | computeChildPath(ScreenRect focus, NavigationDirection direction, Element focused, GuiNavigation$Arrow arrow) |
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| private GuiNavigationPath | | nextFocusPathVaguelyInDirection(ScreenRectangle focusedRectangle, ScreenDirection direction, GuiEventListener excluded, FocusNavigationEvent navigationEvent) | | nextFocusPathVaguelyInDirection(ScreenRectangle focusedRectangle, ScreenDirection direction, GuiEventListener excluded, FocusNavigationEvent navigationEvent) | | method_48220(class_8030 arg0, class_8028 arg1, class_364 arg2, class_8023 arg3) | | computeInitialChildPath(ScreenRect focus, NavigationDirection direction, Element focused, GuiNavigation navigation) |
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