| protected abstract Model$SinglePartModel | | getSignModel(S state) | | getSignModel(S state) | | method_65823(S arg0) | | getModel(S state) |
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| protected abstract SpriteIdentifier | |
| public void | | submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_65820(S arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(S arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private void | | submitSignWithText(S state, PoseStack poseStack, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) | | submitSignWithText(S state, PoseStack poseStack, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) | | method_65821(S arg0, class_4587 arg1, class_11683$class_11792 arg2, class_11659 arg3) | | render(S renderState, MatrixStack matrices, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) |
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| protected void | | submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) | | submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) | | method_65825(class_4587 arg0, int arg1, class_4719 arg2, class_3879$class_9948 arg3, class_11683$class_11792 arg4, class_11659 arg5) | | renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) |
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| private void | | submitSignText(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, SignText signText) | | submitSignText(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, SignText signText) | | method_65828(S arg0, class_4587 arg1, class_11659 arg2, class_8242 arg3) | | renderText(S renderState, MatrixStack matrices, OrderedRenderCommandQueue queue, SignText text) |
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| private static boolean | |
| public static int | |
| public void | | extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74333(class_2625 arg0, S arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(SignBlockEntity arg0, S arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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