| public <S> void | | renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int outlineColor) | | renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int outlineColor) | | method_64077(class_10186$class_10190 arg0, class_5321<class_10394> arg1, class_3879<? super S> arg2, S arg3, class_1799 arg4, class_4587 arg5, class_11659 arg6, int arg7, int arg8) | | render(EquipmentModel$LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S state, ItemStack stack, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int outlineColor) |
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| public <S> void | | renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier playerTextureOverride, int outlineColor, int order) | | renderLayers(EquipmentClientInfo$LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier playerTextureOverride, int outlineColor, int order) | | method_64078(class_10186$class_10190 arg0, class_5321<class_10394> arg1, class_3879<? super S> arg2, S arg3, class_1799 arg4, class_4587 arg5, class_11659 arg6, int arg7, class_2960 arg8, int arg9, int arg10) | | render(EquipmentModel$LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S state, ItemStack stack, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier textureId, int outlineColor, int initialOrder) |
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