| private List<OceanMonumentGenerator$PieceSetting> | |
| public void | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6) | | generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6) |
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| private void | | generateWing(boolean isFlipped, int xoff, WorldGenLevel level, RandomSource random, BoundingBox chunkBB) | | generateWing(boolean isFlipped, int xoff, WorldGenLevel level, RandomSource random, BoundingBox chunkBB) | | method_14761(boolean arg0, int arg1, class_5281 arg2, class_5819 arg3, class_3341 arg4) | | generateWing(boolean side, int start, StructureWorldAccess world, Random random, BlockBox box) |
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| private void | |
| private void | |
| private void | |
| private void | |
| private void | |
| private void | |