| public void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) | | method_4185(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5) | | render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5) |
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| private void | | submitOnShoulder(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState playerState, Parrot$Variant parrotVariant, float yRot, float xRot, boolean isLeft) | | submitOnShoulder(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState playerState, Parrot$Variant parrotVariant, float yRot, float xRot, boolean isLeft) | | method_62593(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7) | | render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left) |
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