| void | |
| ItemStack | |
| void | |
| default void | |
| default void | | equip(ResourceKey<LootTable> lootTable, LootParams lootParams, Map<EquipmentSlot, Float> dropChances) | | equip(ResourceKey<LootTable> lootTable, LootParams lootParams, Map<EquipmentSlot, Float> dropChances) | | method_59663(class_5321<class_52> arg0, class_8567 arg1, Map<class_1304, Float> arg2) | | setEquipmentFromTable(RegistryKey<LootTable> lootTable, LootWorldContext parameters, Map<EquipmentSlot, Float> slotDropChances) |
|
| default void | | equip(ResourceKey<LootTable> lootTable, LootParams lootParams, long optionalLootTableSeed, Map<EquipmentSlot, Float> dropChances) | | equip(ResourceKey<LootTable> lootTable, LootParams lootParams, long optionalLootTableSeed, Map<EquipmentSlot, Float> dropChances) | | method_58632(class_5321<class_52> arg0, class_8567 arg1, long arg2, Map<class_1304, Float> arg3) | | setEquipmentFromTable(RegistryKey<LootTable> lootTable, LootWorldContext parameters, long seed, Map<EquipmentSlot, Float> slotDropChances) |
|
| default EquipmentSlot | |