| protected void | |
| public static BlockBox | | findCorridorSize(StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction) | | findCorridorSize(StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction) | | method_14714(class_6130 arg0, class_5819 arg1, int arg2, int arg3, int arg4, class_2350 arg5) | | getBoundingBox(StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation) |
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| public void | |
| protected boolean | | createChest(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) | | createChest(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) | | method_14915(class_5281 arg0, class_3341 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_5321<class_52> arg6) | | addChest(StructureWorldAccess arg0, BlockBox arg1, Random arg2, int arg3, int arg4, int arg5, RegistryKey<LootTable> arg6) |
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| public void | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6) | | generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6) |
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| private void | | placeDoubleLowerOrUpperSupport(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z) | | placeDoubleLowerOrUpperSupport(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z) | | method_33776(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4) | | fillSupportBeam(StructureWorldAccess world, BlockBox box, int x, int y, int z) |
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| protected void | | fillColumnDown(WorldGenLevel level, BlockState columnState, int x, int startY, int z, BoundingBox chunkBB) | | fillColumnDown(WorldGenLevel level, BlockState columnState, int x, int startY, int z, BoundingBox chunkBB) | | method_14936(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | fillDownwards(StructureWorldAccess arg0, BlockState arg1, int arg2, int arg3, int arg4, BlockBox arg5) |
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| protected void | | fillPillarDownOrChainUp(WorldGenLevel level, BlockState pillarState, int x, int y, int z, BoundingBox chunkBB) | | fillPillarDownOrChainUp(WorldGenLevel level, BlockState pillarState, int x, int y, int z, BoundingBox chunkBB) | | method_33879(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | fillSupportBeam(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box) |
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| private static void | | fillColumnBetween(WorldGenLevel level, BlockState pillarState, BlockPos$MutableBlockPos pos, int bottomInclusive, int topExclusive) | | fillColumnBetween(WorldGenLevel level, BlockState pillarState, BlockPos$MutableBlockPos pos, int bottomInclusive, int topExclusive) | | method_33878(class_5281 arg0, class_2680 arg1, class_2338$class_2339 arg2, int arg3, int arg4) | | fillColumn(StructureWorldAccess world, BlockState state, BlockPos$Mutable pos, int startY, int endY) |
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| private boolean | |
| private boolean | |
| private void | | placeSupport(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z, int y1, int x1, RandomSource random) | | placeSupport(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z, int y1, int x1, RandomSource random) | | method_14713(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, class_5819 arg7) | | generateSupports(StructureWorldAccess world, BlockBox boundingBox, int minX, int minY, int z, int maxY, int maxX, Random random) |
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| private void | | maybePlaceCobWeb(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x, int y, int z) | | maybePlaceCobWeb(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x, int y, int z) | | method_14715(class_5281 arg0, class_3341 arg1, class_5819 arg2, float arg3, int arg4, int arg5, int arg6) | | addCobwebsUnderground(StructureWorldAccess world, BlockBox box, Random random, float threshold, int x, int y, int z) |
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| private boolean | | hasSturdyNeighbours(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z, int count) | | hasSturdyNeighbours(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z, int count) | | method_36422(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5) | | hasSolidNeighborBlocks(StructureWorldAccess world, BlockBox box, int x, int y, int z, int count) |
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