| public static void | | _disableScissorTest() | | _disableScissorTest() |
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| public static void | | _enableScissorTest() | | _enableScissorTest() |
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| public static void | | _scissorBox(int x, int y, int width, int height) | | _scissorBox(int x, int y, int width, int height) | | _scissorBox(int arg0, int arg1, int arg2, int arg3) | | _scissorBox(int x, int y, int width, int height) |
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| public static void | | _disableDepthTest() | | _disableDepthTest() |
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| public static void | | _enableDepthTest() | | _enableDepthTest() |
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| public static void | | _depthFunc(int func) | | _depthFunc(int func) | | _depthFunc(int arg0) | | _depthFunc(int func) |
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| public static void | | _depthMask(boolean mask) | | _depthMask(boolean mask) | | _depthMask(boolean arg0) | | _depthMask(boolean mask) |
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| public static void | | _disableBlend(int index) | | _disableBlend(int index) |
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| public static void | | _enableBlend(int index) | | _enableBlend(int index) |
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| public static void | | _blendFuncSeparate(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) | | _blendFuncSeparate(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | _blendFuncSeparate(int srcFactorRGB, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha) |
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| public static void | | _blendEquationSeparate(int modeRgb, int modeAlpha) | | _blendEquationSeparate(int modeRgb, int modeAlpha) |
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| public static int | | glGetProgrami(int program, int pname) | | glGetProgrami(int program, int pname) |
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| public static void | | glAttachShader(int program, int shader) | | glAttachShader(int program, int shader) |
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| public static void | | glDeleteShader(int shader) | | glDeleteShader(int shader) |
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| public static int | | glCreateShader(int type) | | glCreateShader(int type) |
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| public static void | | glShaderSource(int shader, String source) | | glShaderSource(int shader, String source) |
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| public static void | | glCompileShader(int shader) | | glCompileShader(int shader) |
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| public static int | | glGetShaderi(int shader, int pname) | | glGetShaderi(int shader, int pname) |
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| public static void | | _glUseProgram(int program) | | _glUseProgram(int program) |
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| public static int | | glCreateProgram() | | glCreateProgram() |
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| public static void | | glDeleteProgram(int program) | | glDeleteProgram(int program) |
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| public static void | | glLinkProgram(int program) | | glLinkProgram(int program) |
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| public static int | |
| public static void | | _glUniform1i(int location, int v0) | | _glUniform1i(int location, int v0) | | _glUniform1i(int arg0, int arg1) | | _glUniform1i(int arg0, int value) |
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| public static void | | _glBindAttribLocation(int program, int location, CharSequence name) | | _glBindAttribLocation(int program, int location, CharSequence name) | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) | | _glBindAttribLocation(int arg0, int index, CharSequence arg2) |
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| static void | | incrementTrackedBuffers() | | incrementTrackedBuffers() |
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| public static int | | _glGenBuffers() | | _glGenBuffers() |
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| public static int | | _glGenVertexArrays() | | _glGenVertexArrays() |
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| public static void | | _glBindBuffer(int target, int buffer) | | _glBindBuffer(int target, int buffer) |
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| public static void | | _glBindVertexArray(int arrayId) | | _glBindVertexArray(int arrayId) | | _glBindVertexArray(int arg0) | | _glBindVertexArray(int array) |
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| public static void | | _glBufferData(int target, ByteBuffer data, int usage) | | _glBufferData(int target, ByteBuffer data, int usage) |
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| public static void | | _glBufferSubData(int target, long offset, ByteBuffer data) | | _glBufferSubData(int target, long offset, ByteBuffer data) |
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| public static void | | _glBufferData(int target, long size, int usage) | | _glBufferData(int target, long size, int usage) |
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| public static ByteBuffer | | _glMapBufferRange(int target, long offset, long length, int access) | | _glMapBufferRange(int target, long offset, long length, int access) | | _glMapBufferRange(int arg0, long arg1, long arg2, int arg3) | | _glMapBufferRange(int arg0, long arg1, long range, int arg3) |
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| public static void | | _glUnmapBuffer(int target) | | _glUnmapBuffer(int target) |
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| public static void | | _glDeleteBuffers(int buffer) | | _glDeleteBuffers(int buffer) |
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| public static void | | _glBindFramebuffer(int target, int framebuffer) | | _glBindFramebuffer(int target, int framebuffer) | | _glBindFramebuffer(int arg0, int arg1) | | _glBindFramebuffer(int target, int framebuffer) |
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| public static int | | getFrameBuffer(int target) | | getFrameBuffer(int target) | | getFrameBuffer(int arg0) | | getFrameBuffer(int target) |
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| public static void | | _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | | _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
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| public static void | | _glDeleteFramebuffers(int framebuffer) | | _glDeleteFramebuffers(int framebuffer) |
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| public static int | | glGenFramebuffers() | | glGenFramebuffers() |
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| public static void | | _glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | | _glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | | _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) |
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| public static void | | glBlendFuncSeparate(int srcColor, int dstColor, int srcAlpha, int dstAlpha) | | glBlendFuncSeparate(int srcColor, int dstColor, int srcAlpha, int dstAlpha) | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | glBlendFuncSeparate(int srcFactorRgb, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha) |
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| public static void | | glBlendEquationSeparate(int modeRgb, int modeAlpha) | | glBlendEquationSeparate(int modeRgb, int modeAlpha) |
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| public static String | | glGetShaderInfoLog(int shader, int maxLength) | | glGetShaderInfoLog(int shader, int maxLength) |
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| public static String | | glGetProgramInfoLog(int program, int maxLength) | | glGetProgramInfoLog(int program, int maxLength) |
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| public static void | | _enableCull() | | _enableCull() |
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| public static void | | _disableCull() | | _disableCull() |
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| public static void | | _polygonMode(int face, int mode) | | _polygonMode(int face, int mode) |
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| public static void | | _enablePolygonOffset() | | _enablePolygonOffset() |
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| public static void | | _disablePolygonOffset() | | _disablePolygonOffset() |
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| public static void | | _polygonOffset(float factor, float units) | | _polygonOffset(float factor, float units) | | _polygonOffset(float arg0, float arg1) | | _polygonOffset(float factor, float units) |
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| public static void | | _enableColorLogicOp() | | _enableColorLogicOp() |
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| public static void | | _disableColorLogicOp() | | _disableColorLogicOp() |
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| public static void | | _logicOp(int op) | | _logicOp(int op) | | _logicOp(int arg0) | | _logicOp(int op) |
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| public static void | | _activeTexture(int texture) | | _activeTexture(int texture) | | _activeTexture(int arg0) | | _activeTexture(int texture) |
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| public static void | | _texParameter(int target, int name, int value) | | _texParameter(int target, int name, int value) | | _texParameter(int arg0, int arg1, int arg2) | | _texParameter(int arg0, int pname, int param) |
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| public static int | | _getTexLevelParameter(int target, int level, int name) | | _getTexLevelParameter(int target, int level, int name) | | _getTexLevelParameter(int arg0, int arg1, int arg2) | | _getTexLevelParameter(int arg0, int arg1, int pname) |
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| public static int | | _genTexture() | | _genTexture() |
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| public static void | | _deleteTexture(int id) | | _deleteTexture(int id) | | _deleteTexture(int arg0) | | _deleteTexture(int texture) |
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| public static void | | _bindTexture(int id) | | _bindTexture(int id) | | _bindTexture(int arg0) | | _bindTexture(int texture) |
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| public static void | | _texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) | | _texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) | | _texImage2D(int arg0, int arg1, int internalFormat, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
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| public static void | | _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) | | _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | _texSubImage2D(int arg0, int arg1, int offsetX, int offsetY, int arg4, int arg5, int arg6, int arg7, long arg8) |
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| public static void | | _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) | | _texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) | | _texSubImage2D(int arg0, int arg1, int offsetX, int offsetY, int arg4, int arg5, int arg6, int arg7, ByteBuffer arg8) |
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| public static void | | _viewport(int x, int y, int width, int height) | | _viewport(int x, int y, int width, int height) |
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| public static void | | _colorMask(int writeMask) | | _colorMask(int writeMask) | | _colorMask(int arg0) | | _colorMask(int writeMask) |
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| public static void | | _colorMask(int index, int writeMask) | | _colorMask(int index, int writeMask) |
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| public static void | | _clear(int mask) | | _clear(int mask) | | _clear(int arg0) | | _clear(int mask) |
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| public static void | | _clearBuffer(int index, org.joml.Vector4fc clearColor) | | _clearBuffer(int index, org.joml.Vector4fc clearColor) |
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| public static void | | _clearBuffer(double clearDepth) | | _clearBuffer(double clearDepth) |
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| public static void | | _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long value) | | _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long value) | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long pointer) |
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| public static void | | _vertexAttribIPointer(int index, int size, int type, int stride, long value) | | _vertexAttribIPointer(int index, int size, int type, int stride, long value) | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long pointer) |
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| public static void | | _enableVertexAttribArray(int index) | | _enableVertexAttribArray(int index) |
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| public static void | | _drawElements(int mode, int count, int type, long indices) | | _drawElements(int mode, int count, int type, long indices) | | _drawElements(int arg0, int arg1, int arg2, long arg3) | | _drawElements(int arg0, int type, int count, long arg3) |
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| public static void | | _drawArrays(int mode, int first, int count) | | _drawArrays(int mode, int first, int count) |
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| public static void | | _pixelStore(int name, int value) | | _pixelStore(int name, int value) | | _pixelStore(int arg0, int arg1) | | _pixelStore(int pname, int param) |
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| public static void | | _readPixels(int x, int y, int width, int height, int format, int type, long pixels) | | _readPixels(int x, int y, int width, int height, int format, int type, long pixels) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | | _readPixels(int x, int y, int width, int height, int format, int type, long data) |
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| public static int | |
| public static void | | clearGlErrors() | | clearGlErrors() |
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| public static String | | _getString(int id) | | _getString(int id) | | _getString(int arg0) | | _getString(int name) |
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| public static int | | _getInteger(int name) | | _getInteger(int name) | | _getInteger(int arg0) | | _getInteger(int pname) |
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| public static long | | _glFenceSync(int condition, int flags) | | _glFenceSync(int condition, int flags) |
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| public static int | | _glClientWaitSync(long sync, int flags, long timeout) | | _glClientWaitSync(long sync, int flags, long timeout) |
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| public static void | | _glDeleteSync(long sync) | | _glDeleteSync(long sync) |
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