| public void | |
| private void | | rebuildWorldBorderBuffer(WorldBorderRenderState state, double renderDistance, double cameraZ, double cameraX, float halfHeightY, float v1, float v0) | | rebuildWorldBorderBuffer(WorldBorderRenderState state, double renderDistance, double cameraZ, double cameraX, float halfHeightY, float v1, float v0) | | method_67551(class_12078 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | refreshDirectionBuffer(WorldBorderRenderState state, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float vMin, float vMax) |
|
| public void | | extract(WorldBorder border, float deltaPartialTick, Vec3 cameraPos, double renderDistance, WorldBorderRenderState state) | | extract(WorldBorder border, float deltaPartialTick, Vec3 cameraPos, double renderDistance, WorldBorderRenderState state) | | method_74927(class_2784 arg0, float arg1, class_243 arg2, double arg3, class_12078 arg4) | | updateRenderState(WorldBorder border, float tickProgress, Vec3d cameraPos, double viewDistanceBlocks, WorldBorderRenderState state) |
|
| public void | | render(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, double depthFar) | | render(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, double depthFar) | | method_62322(class_12078 arg0, class_243 arg1, double arg2, double arg3) | | render(WorldBorderRenderState state, Vec3d cameraPos, double viewDistanceBlocks, double farPlaneDistance) |
|
| public void | | invalidate() | | invalidate() | | method_67549() | | markBuffersDirty() |
|
| private boolean | |