| public MobSpawnerBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(SpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(SpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74388(class_2636 arg0, class_11973 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(MobSpawnerBlockEntity arg0, MobSpawnerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_3589(class_11973 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(MobSpawnerBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public static void | | submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera) | | submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera) | | method_55253(class_4587 arg0, class_11659 arg1, class_10017 arg2, class_898 arg3, float arg4, float arg5, class_12075 arg6) | | renderDisplayEntity(MatrixStack matrices, OrderedRenderCommandQueue queue, EntityRenderState state, EntityRenderManager entityRenderDispatcher, float rotation, float scale, CameraRenderState cameraRenderState) |
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