| public void | | refreshRendererList() | | refreshRendererList() | | method_74928() | | initRenderers() |
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| public void | | emitGizmos(Frustum frustum, double camX, double camY, double camZ, float partialTicks) | | emitGizmos(Frustum frustum, double camX, double camY, double camZ, float partialTicks) | | method_23099(class_4604 arg0, double arg1, double arg2, double arg3, float arg4) | | render(Frustum frustum, double cameraX, double cameraY, double cameraZ, float tickProgress) |
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| public static Optional<Entity> | | getTargetedEntity(Entity cameraEntity, int maxTargetingRange) | | getTargetedEntity(Entity cameraEntity, int maxTargetingRange) | | method_23101(class_1297 arg0, int arg1) | | getTargetedEntity(Entity entity, int maxDistance) |
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| private static Vec3d | | mixColor(float hueShift) | | mixColor(float hueShift) | | method_62348(float arg0) | | hueToRgb(float hue) |
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| private static Vec3d | | shiftHue(float r, float g, float b, float hs) | | shiftHue(float r, float g, float b, float hs) | | method_62349(float arg0, float arg1, float arg2, float arg3) | | shiftHue(float r, float g, float b, float dHue) |
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