| public void | | submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_4075(class_10049 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(PaintingEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public PaintingEntityRenderState | | createRenderState() | | createRenderState() | | method_55269() | | createRenderState() |
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| public void | |
| private void | | renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) | | renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) | | method_4074(class_4587 arg0, class_11659 arg1, class_1921 arg2, int[] arg3, int arg4, int arg5, class_1058 arg6, class_1058 arg7) | | renderPainting(MatrixStack matrices, OrderedRenderCommandQueue queue, RenderLayer renderLayer, int[] lightmapCoordinates, int width, int height, Sprite front, Sprite back) |
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| private static void | | vertex(PoseStack$Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords) | | vertex(PoseStack$Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords) | | method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) |
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