| public static TexturedModelData | | createBodyLayer() | | createBodyLayer() | | method_32063() | | getTexturedModelData() |
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| public void | |
| private void | | setArmsCharging(boolean hasItemInRightHand, boolean hasItemInLeftHand, float movingArmZBob) | | setArmsCharging(boolean hasItemInRightHand, boolean hasItemInLeftHand, float movingArmZBob) | | method_48293(boolean arg0, boolean arg1, float arg2) | | setChargingArmAngles(boolean hasItemInRightHand, boolean hasItemInLeftHand, float arg2) |
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| public void | |
| private void | | offsetStackPosition(PoseStack poseStack, boolean mainArm) | | offsetStackPosition(PoseStack poseStack, boolean mainArm) | | method_47977(class_4587 arg0, boolean arg1) | | translateForHand(MatrixStack matrices, boolean mainHand) |
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