| public static BlockPos | | generateRandomDirection(RandomSource random, int horizontalDist, int verticalDist) | | generateRandomDirection(RandomSource random, int horizontalDist, int verticalDist) | | method_31541(class_5819 arg0, int arg1, int arg2) | | localFuzz(Random random, int horizontalRange, int verticalRange) |
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| public static BlockPos | | generateRandomDirectionWithinRadians(RandomSource random, double minHorizontalDist, double maxHorizontalDist, int verticalDist, int flyingHeight, double xDir, double zDir, double maxXzRadiansFromDir) | | generateRandomDirectionWithinRadians(RandomSource random, double minHorizontalDist, double maxHorizontalDist, int verticalDist, int flyingHeight, double xDir, double zDir, double maxXzRadiansFromDir) | | method_31542(class_5819 arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, double arg7) | | localFuzz(Random random, double minHorizontalRange, double maxHorizontalRange, int verticalRange, int startHeight, double directionX, double directionZ, double angleRange) |
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| public static BlockPos | |
| public static BlockPos | | moveUpToAboveSolid(BlockPos pos, int aboveSolidAmount, int maxY, Predicate<BlockPos> solidityTester) | | moveUpToAboveSolid(BlockPos pos, int aboveSolidAmount, int maxY, Predicate<BlockPos> solidityTester) | | method_31539(class_2338 arg0, int arg1, int arg2, Predicate<class_2338> arg3) | | upWhile(BlockPos pos, int extraAbove, int max, Predicate<BlockPos> condition) |
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| public static Vec3d | |
| public static Vec3d | |
| public static BlockPos | | generateRandomPosTowardDirection(PathfinderMob mob, double xzDist, RandomSource random, BlockPos direction) | | generateRandomPosTowardDirection(PathfinderMob mob, double xzDist, RandomSource random, BlockPos direction) | | method_31537(class_1314 arg0, double arg1, class_5819 arg2, class_2338 arg3) | | towardTarget(PathAwareEntity entity, double horizontalRange, Random random, BlockPos fuzz) |
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