| public static void | | generateMansion(StructureTemplateManager structureTemplateManager, BlockPos origin, Rotation rotation, List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, RandomSource random) | | generateMansion(StructureTemplateManager structureTemplateManager, BlockPos origin, Rotation rotation, List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, RandomSource random) | | method_15029(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3471$class_3480> arg3, class_5819 arg4) | | addPieces(StructureTemplateManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, Random random) |
|