| void | | submit() | | submit() | | method_1_4410() | | submit() |
|
| GpuBufferAllocator | | transientMemory() | | transientMemory() | | method_1_6231() | | getGpuBufferAllocator() |
|
| RenderPassBackend | |
| void | | submitRenderPass() | | submitRenderPass() | | method_68346() | | closePass() |
|
| void | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | method_1_1383(class_1_1318 arg0, org.joml.Vector4fc arg1) | | clearColorTexture(GpuTexture texture, org.joml.Vector4fc clearColor) |
|
| void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | method_1_1381(class_1_1318 arg0, org.joml.Vector4fc arg1, class_1_1318 arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth) |
|
| void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | method_1_1382(class_1_1318 arg0, org.joml.Vector4fc arg1, class_1_1318 arg2, double arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int x, int y, int width, int height, int mipLevel) |
|
| void | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | method_1_1384(class_1_1318 arg0, double arg1) | | clearDepthTexture(GpuTexture texture, double depth) |
|
| void | |
| void | |
| void | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | method_1_1399(class_1_1318 arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture target, ByteBuffer buf, int mipLevel, int cubeMapSide, int offsetX, int offsetY, int width, int height) |
|
| void | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | method_1_1398(class_1_1254 arg0, int arg1, int arg2, int arg3, int arg4, class_1_1318 arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | | writeToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture target, int targetX, int targetY, int targetWidth, int targetHeight, int mipmap, int depthOrLayer) |
|
| void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | method_1_1385(class_1_1318 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
|
| void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | method_1_1386(class_1_1318 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
|
| void | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | method_1_1387(class_1_1318 arg0, class_1_1318 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
|
| GpuFence | | createFence() | | createFence() | | method_1_1389() | | createFence() |
|
| void | |