| protected void | | tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) |
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| protected boolean | |
| public VoxelShape | |
| protected void | | randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) |
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| private void | |
| private void | |
| private static boolean | |
| protected BlockState | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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| protected boolean | |
| protected void | |
| public static void | | generatePlant(LevelAccessor level, BlockPos target, RandomSource random, int maxHorizontalSpread) | | generatePlant(LevelAccessor level, BlockPos target, RandomSource random, int maxHorizontalSpread) | | method_9744(class_1936 arg0, class_2338 arg1, class_5819 arg2, int arg3) | | generate(WorldAccess world, BlockPos pos, Random random, int size) |
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| private static void | | growTreeRecursive(LevelAccessor level, BlockPos current, RandomSource random, BlockPos startPos, int maxHorizontalSpread, int depth) | | growTreeRecursive(LevelAccessor level, BlockPos current, RandomSource random, BlockPos startPos, int maxHorizontalSpread, int depth) | | method_9748(class_1936 arg0, class_2338 arg1, class_5819 arg2, class_2338 arg3, int arg4, int arg5) | | generate(WorldAccess world, BlockPos pos, Random random, BlockPos rootPos, int size, int layer) |
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| protected void | | onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) | | onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3) |
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