net.minecraft.block

public class HangingSignBlock

extends AbstractSignBlock implements HangingSign

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, BlockEntityProvider, Waterloggable, FluidDrainable, FluidFillable, HangingSign

net.minecraft.world.level.block.CeilingHangingSignBlock
net.minecraft.world.level.block.CeilingHangingSignBlock
net.minecraft.class_7713
net.minecraft.block.HangingSignBlock

Field summary

Modifier and TypeField
public static final IntProperty
ROTATION
ROTATION
field_40300
ROTATION
public static final BooleanProperty
ATTACHED
ATTACHED
field_40301
ATTACHED
private static final VoxelShape
SHAPE_DEFAULT
SHAPE_DEFAULT
field_40303
DEFAULT_SHAPE
private static final Map<Integer, VoxelShape>
SHAPES
SHAPES
field_55745
SHAPES_BY_ROTATION

Constructor summary

ModifierConstructor
public (WoodType type, AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
protected ActionResult
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
private boolean
shouldTryToChainAnotherHangingSign(Player player, BlockHitResult hitResult, SignBlockEntity signEntity, ItemStack itemStack)
shouldTryToChainAnotherHangingSign(Player player, BlockHitResult hitResult, SignBlockEntity signEntity, ItemStack itemStack)
method_50002(class_1657 arg0, class_3965 arg1, class_2625 arg2, class_1799 arg3)
shouldTryAttaching(PlayerEntity player, BlockHitResult hitResult, SignBlockEntity sign, ItemStack stack)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public float
getYRotationDegrees(BlockState state)
getYRotationDegrees(BlockState state)
method_49814(class_2680 arg0)
getRotationDegrees(BlockState arg0)
protected BlockState
rotate(BlockState state, Rotation rotation)
rotate(BlockState state, Rotation rotation)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
mirror(BlockState state, Mirror mirror)
mirror(BlockState state, Mirror mirror)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockEntity
newBlockEntity(BlockPos worldPosition, BlockState blockState)
newBlockEntity(BlockPos worldPosition, BlockState blockState)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
getTicker(Level level, BlockState blockState, BlockEntityType<T> type)
getTicker(Level level, BlockState blockState, BlockEntityType<T> type)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
public HangingSign$AttachmentType
attachmentPoint(BlockState state)
attachmentPoint(BlockState state)
method_1_2696(class_2680 arg0)
getAttachment(BlockState arg0)
public static HangingSign$AttachmentType
getAttachmentPoint(boolean isAttached)
getAttachmentPoint(boolean isAttached)
method_1_2810(boolean arg0)
getAttachment(boolean attached)