| public static BlockState | | meltsInto() | | meltsInto() | | method_51170() | | getMeltedState() |
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| public void | | playerDestroy(ServerLevel level, ServerPlayer player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack destroyedWith) | | playerDestroy(ServerLevel level, ServerPlayer player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack destroyedWith) | | method_9556(class_3218 arg0, class_3222 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5) | | afterBreak(ServerWorld arg0, ServerPlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5) |
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| protected void | | randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) |
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| protected void | |