net.minecraft.block

public class TrapdoorBlock

extends HorizontalFacingBlock implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.TrapDoorBlock
net.minecraft.world.level.block.TrapDoorBlock
net.minecraft.class_2533
net.minecraft.block.TrapdoorBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
OPEN
OPEN
field_11631
OPEN
public static final EnumProperty<BlockHalf>
HALF
HALF
field_11625
HALF
public static final BooleanProperty
POWERED
POWERED
field_11629
POWERED
public static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_11626
WATERLOGGED
private static final Map<Direction, VoxelShape>
SHAPES
SHAPES
field_55805
shapeByDirection
private final BlockSetType
type
type
field_42779
blockSetType

Constructor summary

ModifierConstructor
protected (BlockSetType type, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected ActionResult
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit)
onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
private void
toggle(BlockState state, Level level, BlockPos pos, Player player)
toggle(BlockState state, Level level, BlockPos pos, Player player)
method_55139(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
flip(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected void
playSound(Player player, Level level, BlockPos pos, boolean opening)
playSound(Player player, Level level, BlockPos pos, boolean opening)
method_10740(class_1657 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
playToggleSound(PlayerEntity player, World world, BlockPos pos, boolean open)
protected void
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected BlockSetType
getType()
getType()
method_54766()
getBlockSetType()