| private static CauldronBehavior$Map | |
| public static void | | bootStrap() | | bootStrap() | | method_32212() | | registerBehavior() |
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| public static void | |
| public static ActionResult | | fillBucket(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand, ItemStack newItem, Predicate<BlockState> canFill, SoundEvent soundEvent) | | fillBucket(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand, ItemStack newItem, Predicate<BlockState> canFill, SoundEvent soundEvent) | | method_32210(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5, class_1799 arg6, Predicate<class_2680> arg7, class_3414 arg8) | | emptyCauldron(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack, ItemStack output, Predicate<BlockState> fullPredicate, SoundEvent soundEvent) |
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| public static ActionResult | | emptyBucket(Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand, BlockState newState, SoundEvent soundEvent) | | emptyBucket(Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand, BlockState newState, SoundEvent soundEvent) | | method_32207(class_1937 arg0, class_2338 arg1, class_1657 arg2, class_1268 arg3, class_1799 arg4, class_2680 arg5, class_3414 arg6) | | fillCauldron(World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack, BlockState state, SoundEvent soundEvent) |
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| private static ActionResult | | fillWaterInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | fillWaterInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62706(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithWater(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static ActionResult | | fillLavaInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | fillLavaInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62707(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithLava(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static ActionResult | | fillPowderSnowInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | fillPowderSnowInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62708(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithPowderSnow(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static ActionResult | | shulkerBoxInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | shulkerBoxInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62709(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanShulkerBox(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static ActionResult | | bannerInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | bannerInteraction(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62710(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanBanner(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static ActionResult | | dyedItemIteration(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | dyedItemIteration(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, ItemStack itemInHand) | | method_62711(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanArmor(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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| private static boolean | |