| public void | |
| private void | | rebuildWorldBorderBuffer(WorldBorderRenderState state, double renderDistance, double cameraZ, double cameraX, float halfHeightY, float v1, float v0) | | rebuildWorldBorderBuffer(WorldBorderRenderState state, double renderDistance, double cameraZ, double cameraX, float halfHeightY, float v1, float v0) | | method_67551(class_12078 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | refreshDirectionBuffer(WorldBorderRenderState state, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float vMin, float vMax) |
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| public void | | extract(WorldBorder border, float deltaPartialTick, Vec3 cameraPos, double renderDistance, WorldBorderRenderState state) | | extract(WorldBorder border, float deltaPartialTick, Vec3 cameraPos, double renderDistance, WorldBorderRenderState state) | | method_74927(class_2784 arg0, float arg1, class_243 arg2, double arg3, class_12078 arg4) | | updateRenderState(WorldBorder border, float tickProgress, Vec3d cameraPos, double viewDistanceBlocks, WorldBorderRenderState state) |
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| public void | | prepare(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, double depthFar) | | prepare(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, double depthFar) | | method_1_7441(class_12078 arg0, class_243 arg1, double arg2, double arg3) | | prepare(WorldBorderRenderState state, Vec3d pos, double viewDistanceBlocks, double farPlaneDistance) |
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| public void | | render(WorldBorderRenderState state, RenderPass renderPass, Vec3 cameraPos, double renderDistance) | | render(WorldBorderRenderState state, RenderPass renderPass, Vec3 cameraPos, double renderDistance) | | method_1_7444(class_12078 arg0, class_1_1317 arg1, class_243 arg2, double arg3) | | draw(WorldBorderRenderState state, RenderPass pass, Vec3d cameraPos, double viewDistanceBlocks) |
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| public void | | renderOit(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, OitStage stage, RenderPass renderPass) | | renderOit(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, OitStage stage, RenderPass renderPass) | | method_1_7445(class_12078 arg0, class_243 arg1, double arg2, class_1_1153 arg3, class_1_1317 arg4) | | drawOit(WorldBorderRenderState state, Vec3d cameraPos, double viewDistanceBlocks, OitStage oitStage, RenderPass pass) |
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| private GpuBufferSlice | |
| private void | | prepareRenderPass(RenderPass renderPass, GpuBufferSlice dynamicTransforms, GpuBuffer indexBuffer, AbstractTexture abstractTexture) | | prepareRenderPass(RenderPass renderPass, GpuBufferSlice dynamicTransforms, GpuBuffer indexBuffer, AbstractTexture abstractTexture) | | method_1_7443(class_1_1317 arg0, class_1_1254 arg1, class_1_1211 arg2, class_1044 arg3) | | setRenderPassProperties(RenderPass pass, GpuBufferSlice dynamicTransforms, GpuBuffer indexBuffer, AbstractTexture forceFieldTexture) |
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| private void | | draw(List<WorldBorderRenderState$DistancePerDirection> distancesPerDirection, double renderDistance, double cameraX, double cameraZ, GpuBuffer indexBuffer, RenderPass renderPass) | | draw(List<WorldBorderRenderState$DistancePerDirection> distancesPerDirection, double renderDistance, double cameraX, double cameraZ, GpuBuffer indexBuffer, RenderPass renderPass) | | method_1_7440(List<class_12078$class_10763> arg0, double arg1, double arg2, double arg3, class_1_1211 arg4, class_1_1317 arg5) | | draw(List<WorldBorderRenderState$Distance> distances, double viewDistanceBlocks, double cameraX, double cameraZ, GpuBuffer indexBuffer, RenderPass pass) |
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| public void | | invalidate() | | invalidate() | | method_67549() | | markBuffersDirty() |
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| private boolean | |