net.minecraft.client.render.block.entity

public abstract class AbstractSignBlockEntityRenderer<S extends AbstractSignBlockEntityRenderState>

implements BlockEntityRenderer<SignBlockEntity, S>

net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.client.renderer.blockentity.AbstractSignRenderer
net.minecraft.class_10529
net.minecraft.client.render.block.entity.AbstractSignBlockEntityRenderer

Field summary

Modifier and TypeField
private static final int
BLACK_TEXT_OUTLINE_COLOR
BLACK_TEXT_OUTLINE_COLOR
field_55506
GLOWING_BLACK_TEXT_COLOR
private static final int
OUTLINE_RENDER_DISTANCE
OUTLINE_RENDER_DISTANCE
field_55507
MAX_COLORED_TEXT_OUTLINE_RENDER_DISTANCE
private final TextRenderer
font
font
field_55508
textRenderer

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public void
submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_65820(S arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(S arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private void
submitSignText(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, SignText signText)
submitSignText(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, SignText signText)
method_65828(S arg0, class_4587 arg1, class_11659 arg2, class_8242 arg3)
renderText(S renderState, MatrixStack matrices, OrderedRenderCommandQueue queue, SignText text)
private static boolean
isOutlineVisible(BlockPos pos)
isOutlineVisible(BlockPos pos)
method_65827(class_2338 arg0)
shouldRenderTextOutline(BlockPos pos)
public static int
getDarkColor(SignText signText)
getDarkColor(SignText signText)
method_65822(class_8242 arg0)
getTextColor(SignText text)
public void
extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74333(class_2625 arg0, S arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(SignBlockEntity arg0, S arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)